Mobs de-aggro. People would (and they would!) use it to their advantage. Hit a luring trap? Run into a hallway, sleep/bind a few and DC. Maybe you come back alive.Just dc'd on a 174 today actually. This of course is killing my drive to play the game, but the thing I dont understand is why are we locked out of the damn instance on dc. Ive dc'd in savage, crystal conflict, and frontlines, the game seems to have no problem putting me back into the instance with all the damage applied. This isnt gonna save everyone from bad connections but at least give me a chance with a raising or something!
As said before, because of cheating... ppl would abuse it. But imo between plenty ppl cheating or at least paying for the clear, that wouldnt matter much anymore... just reset the floor and create a new one after an timeout. Those with skill will clear anyways...Just dc'd on a 174 today actually. This of course is killing my drive to play the game, but the thing I dont understand is why are we locked out of the damn instance on dc. Ive dc'd in savage, crystal conflict, and frontlines, the game seems to have no problem putting me back into the instance with all the damage applied. This isnt gonna save everyone from bad connections but at least give me a chance with a raising or something!
We're not even talking about resetting the floor. Just give a grace period before clearing the instance as mentioned in the earlier posts and put the person on the same spot. If I reconnect within 2-3 minutes and was in a safe spot I live, if I was fighting something, then I most likely die, like a DC in the field. At least it gives a chance.
Last edited by Toutatis; 04-04-2023 at 08:03 AM.
Ive long been in favor of this type of system. You stay in instance with no immediate penalty(at least until the 10 mins inactivity timer hits). Mobs keep spawning, roaming, and attacking if they detect you. Timer keeps ticking. If youre able to get back in game, and still able to clear the set of floors in time then you move on. If you get attacked and die while offline, too bad. If it takes too long and time runs out, too bad. Would allow for minimal disconnects without it being an automatic death sentance, but not a super abuse-able setup.We're not even talking about resetting the floor. Just give a grace period before clearing the instance as mentioned in the earlier posts and put the person on the same spot. If I reconnect within 2-3 minutes and was in a safe spot I live, if I was fighting something, then I most likely die, like a DC in the field. At least it gives a chance.
Not much point by then. Sacks are easier to get with a group.
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