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  1. #1
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100

    A MCH Rework. What is a Machinist?

    That is the question.

    What is a Machinist?

    A Machinist is a hard hitting, Mobile Ranged Physical job that specializes in the use of technology.

    --------------------------------------------------------------------------------

    A rework to the Heat Gauge mechanic:
    As heat builds, Critical strike Increases and other abilities become useable.

    Abilities can be used to spend the heat gauge, allowing you to stay in the 'perfect zone' and allow the execution of certain actions such as Drill, Air Anchor and Chainsaw.

    Overheat:
    If the gauge reaches 100, it overheats, Replacing Split shot, Slug shot and Clean Shot with their heated versions and transforming other abilities such as Drill into Shrapnel Blast (Launches a ball of molten metal at the enemy instead of a Drill)

    Heated Abilities:
    All heated abilities gain 100% Critical Direct Hit, While consuming your Overheat gauge on each use.

    Hypercharge:
    Hypercharge and Heated Shot would remain the same, allowing you to spend your heat gauge to stay in the 'perfect zone' of your heat gauge.

    Bioblaster and Flamethrower:
    Bioblaster and Flamethrower need more interaction. Proposed changes to make Flamethrower useable during Overheat to cause your Bioblaster DoT's to ignite and double in potency/tick faster as long as you are channeling (10 gauge per second, 10 seconds).

    Scattergun and alternatives:
    Scattergun would remain, but have a proc ability like Bard's Shadowbite.
    The new Proc ability would be called Missile Launcher, and deal HEAVY AoE damage on impact, and generate heat gauge.
    (2)
    Last edited by DixieBellOCE; 06-15-2022 at 07:32 PM.

  2. #2
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    So there's a "perfect zone" like old MCH for using multitool skills instead of heated skills, but then if you overheat you get improved GCDs and multitool skills. So, which is being aimed for in this rework? You mention heat and overheat, are they separate gauges? Is the idea to hit max heat, then spend it down? Who would spend in the "perfect zone" when overheating gives so many more benefits?

    This gauge has a lot of spenders in all the multitool actions plus Hypercharge, but no mention of how heat builds. Is it just from GCDs?

    BRD and DNC already have enough proc-based mechanics, so there really isn't a need to give MCH a proc that introduces RNG in an obtuse way, especially if it's just a copy of what BRD already has.

    Machinist's rotation should be a well-oiled machine, but this is rough and unrefined. It needs more effort put into it to convince people it has merit.
    (0)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by DixieBellOCE View Post
    That is the question.

    What is a Machinist?

    A Machinist is a hard hitting, Mobile Ranged Physical job that specializes in the use of technology.

    --------------------------------------------------------------------------------

    A rework to the Heat Gauge mechanic:
    As heat builds, Critical strike Increases and other abilities become useable.

    Abilities can be used to spend the heat gauge, allowing you to stay in the 'perfect zone' and allow the execution of certain actions such as Drill, Air Anchor and Chainsaw.

    Overheat:
    If the gauge reaches 100, it overheats, Replacing Split shot, Slug shot and Clean Shot with their heated versions and transforming other abilities such as Drill into Shrapnel Blast (Launches a ball of molten metal at the enemy instead of a Drill)

    Heated Abilities:
    All heated abilities gain 100% Critical Direct Hit, While consuming your Overheat gauge on each use.

    Hypercharge:
    Hypercharge and Heated Shot would remain the same, allowing you to spend your heat gauge to stay in the 'perfect zone' of your heat gauge.

    Bioblaster and Flamethrower:
    Bioblaster and Flamethrower need more interaction. Proposed changes to make Flamethrower useable during Overheat to cause your Bioblaster DoT's to ignite and double in potency/tick faster as long as you are channeling (10 gauge per second, 10 seconds).

    Scattergun and alternatives:
    Scattergun would remain, but have a proc ability like Bard's Shadowbite.
    The new Proc ability would be called Missile Launcher, and deal HEAVY AoE damage on impact, and generate heat gauge.
    Well you have to ask another question before answering this one, what is a Physical Ranged DPS?
    (1)