Quote Originally Posted by CKNovel View Post
If you triple Flamethrower damage to ennemy affected by Bio Blaster, the single target rotation would include a "Stand still for 10 seconds every 60 seconds" which isn't acceptable.
Flamethrower is barely worth anything, sure, but it had more problem mechanically than damage wise.
Imagine a fuel gauge which can charge up to 10 seconds, and you then just have to weave in the dps in the rotation. You can interupt it at any point and also start it at any point. To promote standing still, damage increases over time (starting at 80, increasing by 10/15/20 every second, and if needed has a cap). Taking such risk should at least be rewarding to some degree. And especialy in this case having knowledge about boss mechanics can be very powerful

Alternatively, targets standing in the fire get all damage they receive increased by x% which then aids the team damage instead of its own.

There are multiple ways mechanics can be adjusted. And usualy abilities that identify a class are somewhat required to stay, even if they change a lot.