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Results 131 to 136 of 136
  1. #131
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by DPZ2 View Post
    Please provide three examples from other MMORPGs with the features you desire SE to emulate. The use of the term 'online spaces' is vague enough to mean anything from Facebook to a single-player game where you can chat with other players (or not). It'd be good to also define 'poor behavior' when describing those games and their features.

    I look forward to some actual "this is what X MMO did" rather than handwaving.
    Even if no other MMO fixed this issue, why can't the current devs fix it? Something not existing yet doesn't mean you can't create it, lol.
    (0)

  2. #132
    Player

    Join Date
    Jun 2019
    Posts
    437
    Quote Originally Posted by DPZ2 View Post
    Please provide three examples from other MMORPGs with the features you desire SE to emulate. The use of the term 'online spaces' is vague enough to mean anything from Facebook to a single-player game where you can chat with other players (or not). It'd be good to also define 'poor behavior' when describing those games and their features.

    I look forward to some actual "this is what X MMO did" rather than handwaving.
    In World of Warcraft, if you unfriend someone, it removes you from their friends list. Don't play dumb.
    (1)

  3. #133
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,201
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Chie_M View Post
    In World of Warcraft, if you unfriend someone, it removes you from their friends list. Don't play dumb.
    Frankly I think most of MMO I played previously always do this lol. Namingly SMT Imagine Online, Dynasty Warriors Online, Aura Kingdom, Glory Destiny Online, and few more that I couldn’t remember their title.

    XIV is the only one that keeps your name on their FL when you delete them from your own FL, it’s a bizarre (albeit inconvenient imo)) change coming from all those games.
    (1)

  4. #134
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    I can think of 3 things the devs could do to help with ending a stalking situation.

    1. Give us a legitimate ban list for housing (including apartments)

    2. DO not make our lodestone ID numbers visible to the public and/or change them with a name + server change.

    3. If one person removes someone from their friends list they should be automatically removed from the other party's friend list.
    (3)

  5. #135
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,128
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Chie_M View Post
    In World of Warcraft, if you unfriend someone, it removes you from their friends list. Don't play dumb.
    No, it didn't. The in-game friend list in WoW wasn't a two way connection. You adding someone to your friend list did not add you to theirs. The other player adding you to their friend list didn't add them to yours. There was zero consent at involved at any point.

    It was the Battle.net Friend list (a separate system that eventually linked to all Blizzard games) that worked that way. It was different from the WoW friend list that only worked within WoW.

    Why was one able to automatically delete on both sides but not the other? I have no idea but possible the system here has the same limitation.
    (2)

  6. #136
    Player

    Join Date
    Jun 2019
    Posts
    437
    Quote Originally Posted by Jojoya View Post
    No, it didn't. The in-game friend list in WoW wasn't a two way connection. You adding someone to your friend list did not add you to theirs. The other player adding you to their friend list didn't add them to yours. There was zero consent at involved at any point.

    It was the Battle.net Friend list (a separate system that eventually linked to all Blizzard games) that worked that way. It was different from the WoW friend list that only worked within WoW.

    Why was one able to automatically delete on both sides but not the other? I have no idea but possible the system here has the same limitation.
    Why are you using past tense? I just logged on to test. It absolutely does.
    (0)

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