

Even if no other MMO fixed this issue, why can't the current devs fix it? Something not existing yet doesn't mean you can't create it, lol.Please provide three examples from other MMORPGs with the features you desire SE to emulate. The use of the term 'online spaces' is vague enough to mean anything from Facebook to a single-player game where you can chat with other players (or not). It'd be good to also define 'poor behavior' when describing those games and their features.
I look forward to some actual "this is what X MMO did" rather than handwaving.
In World of Warcraft, if you unfriend someone, it removes you from their friends list. Don't play dumb.Please provide three examples from other MMORPGs with the features you desire SE to emulate. The use of the term 'online spaces' is vague enough to mean anything from Facebook to a single-player game where you can chat with other players (or not). It'd be good to also define 'poor behavior' when describing those games and their features.
I look forward to some actual "this is what X MMO did" rather than handwaving.![]()





Frankly I think most of MMO I played previously always do this lol. Namingly SMT Imagine Online, Dynasty Warriors Online, Aura Kingdom, Glory Destiny Online, and few more that I couldn’t remember their title.
XIV is the only one that keeps your name on their FL when you delete them from your own FL, it’s a bizarre (albeit inconvenient imo)) change coming from all those games.
I can think of 3 things the devs could do to help with ending a stalking situation.
1. Give us a legitimate ban list for housing (including apartments)
2. DO not make our lodestone ID numbers visible to the public and/or change them with a name + server change.
3. If one person removes someone from their friends list they should be automatically removed from the other party's friend list.
No, it didn't. The in-game friend list in WoW wasn't a two way connection. You adding someone to your friend list did not add you to theirs. The other player adding you to their friend list didn't add them to yours. There was zero consent at involved at any point.
It was the Battle.net Friend list (a separate system that eventually linked to all Blizzard games) that worked that way. It was different from the WoW friend list that only worked within WoW.
Why was one able to automatically delete on both sides but not the other? I have no idea but possible the system here has the same limitation.
Why are you using past tense? I just logged on to test. It absolutely does.No, it didn't. The in-game friend list in WoW wasn't a two way connection. You adding someone to your friend list did not add you to theirs. The other player adding you to their friend list didn't add them to yours. There was zero consent at involved at any point.
It was the Battle.net Friend list (a separate system that eventually linked to all Blizzard games) that worked that way. It was different from the WoW friend list that only worked within WoW.
Why was one able to automatically delete on both sides but not the other? I have no idea but possible the system here has the same limitation.
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