Quote Originally Posted by Gserpent View Post
It shouldn't take you more than a fraction of a second to make three inputs like that. If macros work for you, more power to you. But macros can't be buffered, while direct inputs can... which means I'm never going to use a macro when doing it manually works just as well.

The leaderboards don't matter. I don't know if you've actually played many games with the top 100's, but almost all of them aren't anything special. I've played with about 2/3 of the top 100 on Crystal (those that are on there consistently/maintain it) and I can't say any of them have really blown me away. None of them are bad. But people act like these people should have shit that don't stink and they're just... normal, average players.

I don't know what to tell you if you think a 10k heal with 3600 regen isn't top tier healing. Are you one of those people that thinks Aspected Benefic isn't broken halfway to hell, then? I mean, it's "only" 10k instant healing. Recuperate is "only" 15k instant healing... or 18k if you're a GNB. At what point does the instant healing stop being "weak" and start being recognized as "good"? It seems pretty arbitrary to me.
Still unsure if this is a troll or not, but I got time to kill so I'll bite.

There is a large list of reason why macros are better than manual input in certain situations. To the point where pretty much every single player uses them. If you don't use them, great, but the majority of PVPer's do, and have done so, since the Feast. So any additional change such as adding the ability to target teammates with DnJ that would only result in more macro's required for minimal gain is sub-optimal. Especially when there are work arounds like I have mentioned that will accomplish the same effect, but with much better results.

Healer stance on GNB is the worst stance, by far. Anyone who has spent any decent amount of time on GNB will tell you that. The 'less than a Recuperates' worth of single target healing plus the oGCD AoE healing that will miss most of your teammates half the time(especially since we are in a very ranged heavy meta) on top of having the worst damage output out of the three stances makes it the last choice you should pick outside of some very, very, specific circumstances. Aurora was nice back in Feast because you always had it. You were never sacrificing anything else for the ability to use it, and albeit in a vacuum on paper it's nice now. However, with the current state of GNB, you will have to go healer stance to gain access to it. And there is not enough reason to swap to healer stance JUST for Aurora.

Now let's say the devs answer my prayers and make DnJ similar to RDM black/white shift. Where at the press of a single button you can rotate between tank, healer, and DPS stance freely whenever you want. Would Aurora be "overpowered" then? I still say no. To me this would just increase the skill ceiling in a way that is both beneficial to the players enjoyment of the job, as well as said jobs functionality. It would make your choices every 20sec more meaningful, as when Junctioned Cast comes off cooldown, you would be able to decide in that moment which of the three abilities would be the best choice in a given situation between Nebula, Aurora, and Blasting Zone. If a player is able to be in tank stance, realize a teammate is in trouble, and in that instant swap to healer stance to give a life saving Aurora knowing full well that they will lose access to Nebula and Blasting Zone for 20sec, then swap back to tank stance so they don't die, all while maintaining uptime on an enemy, that doesn't seem overpowered to me. That just seems like fair and balanced job design with a high skill ceiling.