Quote Originally Posted by TimotheusReed View Post
Ixon. Don't bother. I have seen your GNB suggestions since the beginning of Crystalline Conflict. I always respected your opinion about GNB and I can testify that you know what you are talking about. I learned to play GNB well but it still took a lot of time and I still propably perform similar to someone who just picked up one of the OP classes. And I still feel like I need to put more effort and time into playing GNB than anyone else.

I am pretty much one of the only GNB who is queuing in my data centre. I don't think Gserpent knows what he is talking about. And I am not really sure if he might just be trolling us.
Now after the No Mercy change i can finally hold my ground somewhat. And most of my playstyle is just "running away, attack, running away, attack" while all other tanks can stay on the crystal endlessly sometimes, because they are more durable than me.

Also as someone who plays on controller targetting especially "allies" isn't that easy. The only change i really want for GNB to feel "perfect" would be CC immunity on my LB. Then I got everything I need.
Thanks. I still think GNB is fine, it just lacks consistency. Cover is almost always good, same with TBN, same with a stun. The issue is while something like Nebula in Tank stance is good, it's only good when you are getting attacked. Healing stance is good, but only if your team can benefit from it. DPS stance is good, but only if you are being ignored. And a 30sec cooldown that is dependent on enemy(or potentially ally) team comps strips that flexibility away. Not to mention current DnJ gives a Powder Barrel for a Burst Strike, which is a damage increase if it replaces any part of your 1-2-3 combo. So you are either forced to use it on cooldown for the DPS, but lose out on what little flexibility you have. Or hold it to be flexible if able, but lose out on free damage. Hence why I would rather they just do away with it entirely and do something similar to the RDM black/white shift as I mentioned.

The other issue with them simply allowing to target self and allies is at minimum it would only allows you to go tank stance whenever you want. The other two stances would still be enemy and ally comp dependent, so you would still lose out on total flexibility just because you didn't get a Healer or DPS(in the rare occasion) in your match. I don't know if SE is willing to go that far to make GNB functional, or if they will just keep applying band aids to current DnJ.