Results -9 to 0 of 14

Threaded View

  1. #6
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ggwppino View Post
    Yes but Also in shb smn Is not difficult at all: we had 4 instant spell + 4 ruin 4 (and an entire instant phase). Only "difficult" was the dot but we had tri-disaster for a instant reboot or the hated ghosting. Currently the smn Is ok, but is ok to be a class at 70. Smn needs more freedom (starting from releasing the carbuncle from transformations to releasing phoenix hot + heal have an effective commitment even to utilities without being brainless), add more ogcds to make the phases more busy, add benefit add actions that actually bring benefits to the rotation such as carbuncle actions that released ruin 4 and therefore force us to have more attention (currently except the 4 fester under buff there is nothing else that effectively benefits the rotation if not thinking if the boss moves or not) maybe one or two ogcds that allow after x stack to be able to unlock a spell that reduces the cast time by 2.5 seconds for x time but at the same time introduce cast time to titan and bahamuth ( first example that came to my mind) stupid example but its what I mean by benefits to rotation (in this case of movement) or literally introduce an old shb ruin 4 which is a dmg burst ogcd. however, all without having to upset a class that after all is not bad, it's just that it is 10 levels less than the others.
    I guess I missed the part where I was talking about ShB SMN. SMN does need more 'freedom' but just adding in oGCDs won't accomplish that, it'll just extend your list of things to brainlessly mash in your free instant casts under Bahamut. The whole rotation is a vapid disaster that starts to feel like shit the second a boss is untargettable for more than 1 GCD, and feels boring otherwise. Adding cast times also wouldn't help as there are already 9x more spaces to weave than you need. It's garbage from the foundation.

    To not be too negative here are some things I like about new SMN: I like G, I, & T Astral Flow, and that you can theoretically hold the ability past the Arcanum duration. I like the idea behind Gemshine, it's cool to get your abilities buffed by your summon. I like that the raidbuff was moved from pet delay to just originating from the player character.

    ...The problem is you can't hold an Astral Flow because a new summon erases it, Gemshine is just Ruin 3.5 in 3 different equally boring flavours, and the raidbuff doesn't need the accuracy of timing properly because it lasts 30% longer than any other raidbuff. Every part works against the other parts of the kit, all while Summons are at their most boring (from a gameplay perspective) ever. It needs another rework. Seeing as everyone parades classic FF Summoner as a reason for the rework, why not full commit, classic Summoners had huge rosters of summons by comparison. If every FFXIV summon is going to be a reused asset just start dumping them in with different effects. Repurpose the Aetherflow gauge to be the summon resource instead of the 600 potency resource. Be creative with what effects the summons have and how much time you need to maximize that effect. The sky is the limit with a DPS class, so why is this SMN what they came up with.
    (5)
    Last edited by tearagion; 06-21-2022 at 06:06 AM.

Tags for this Thread