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  1. #1
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90

    What if Intervention/HoC/TBN got the Nascent Flash/Glint treatment?

    Nascent Flash&Glint really the #1 thing about why its so good is that as a warrior you aren't losing everything beneficial to yourself just for using your 25s mit on an ally. Really the most important part of BW applies to self as well with NS.

    For Paladin, what if Intervention gave the pld Knights Resolve as well?

    If HoC gave Catharsis of Corundum to the gnb as well?

    If TBN simply shielded both your ally and the drk?

    The durability of the pld/gnb/drk doesn't increase, nor does the self-healing over time. It would simply be...

    The Nascent Flash Treatment

    please
    (1)

  2. #2
    Player dapperfaffer's Avatar
    Join Date
    Mar 2019
    Posts
    306
    Character
    Reis Tengille
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    what if there wasn't such a distinct difference between toolkits effectiveness?
    (0)

  3. #3
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Not every job needs to be the same.
    (26)

  4. #4
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    I like that, for the most part, each job's equivalent skill has unique benefits as regards this kind of thing.

    Warrior gets to double up on the healing if they use Nascent Flash instead of just Bloodwhetting.
    Paladin's skills are on the gauge so they can choose between using both Sheltron and Intervention, or treating Sheltron as a 2-stack skill, etc.
    Dark Knight gets a significantly lower cooldown on its main skill than the others, plus the ability to use its level 82 function separately from the main skill and as a 2-stack skill.

    It's really just Gunbreaker that doesn't get any unique traits to play with, other than being able to pass Brutal Shell when you use it on someone else. It would be nice if they got something fun in that area too, although you could make a credible argument that DRK and GNB, as the two 'offensive' tanks, should have drawbacks in that regard (GNB by not having auxiliary perks like these, DRK by having relatively lower power on a per-use basis of its skills).
    (6)

  5. #5
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It feels so weird trying to make this argument since all the tanks have different kits when it comes to protecting/healing other players. I am not a fan of homogenizing all of the tank abilities to be the same, even moreso when you consider PLD and GNB have methods of healing other players outside of using their defensive CD, so they can get the full benefit of the buff on themselves while at the same time healing other players. DRK is the oddball because of their lack of healing other party members, but I suppose the benefit is they get an offensive oGCD for using it properly and have a shorter CD on it, not to say I agree or disagree with TBNs design in the current iteration of tank CDs.
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,783
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DanielNegreanu_Adamantoise View Post
    If TBN simply shielded both your ally and the drk?

    The durability of the pld/gnb/drk doesn't increase, nor does the self-healing over time.
    No, unless the potency of each effect were halved, that would absolutely increase the caster's durability so long as it would take damage, much like Nascent Flash doubles the most significant component of Bloodwhetting's effect so long as neither the caster nor target would be overhealed.

    The same goes for your other twice-granted effects suggested. I'd rather nerf Nascent Flash to heal only the ally, transferring only overhealing back to the Warrior, than have to buff each tank's on-demand to match its excess value. Granted, I don't think either needs to happen.

    Quote Originally Posted by dapperfaffer View Post
    what if there wasn't such a distinct difference between toolkits effectiveness?
    A single skill is not a toolkit. Jobs need not have direct A|B|C|D comparison and parity for each and every skill, only parity across their whole kits.
    (6)

  7. #7
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Imagine wanting the tanks to be even more similar.
    (16)

  8. #8
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Really they should
    1. Delete Intervention and make Sheltron party-targetable after 62.
    2. Delete Raw Intuition and Bloodwhetting. Grant Nascent Flash at Lv56 as a self-target only. Expand it to party-targetable at 76.

    Intervention and Nascent Flash are literally non-self versions of Sheltron and Bloodwhetting. Just make them the same button.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  9. #9
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DanielNegreanu_Adamantoise View Post
    Nascent Flash&Glint really the #1 thing about why its so good...
    Isn't the community generally opposed to homogenizing Jobs? And...isn't that what this would be?

    Honestly, I prefer HoC in that it's one ability so I don't have to worry about using a separate button like I do on WAR and PLD. But I don't see it worth having issue with since the differences are what make the tanks unique.

    EDIT: And keep in mind that GNB has Aurora for that anyway (the healing)
    (0)
    Last edited by Renathras; 06-16-2022 at 03:36 AM. Reason: Marked with EDIT

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,783
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    EDIT: And keep in mind that GNB has Aurora for that anyway (the healing)
    What does Aurora have to do with a comparison of on-demands?

    Moreover, if we were to look at self-healing in total, PLD does 5879 free healing potency per minute via Holy Shelltron and Requiescat, up from GNB's 3360 via HoC and Aurora, while even in ST WAR can put out 7960 healing+shielding atop a further 13.3% of its HP per average minute. We don't talk about DRK.
    (1)

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