I'm not terribly bothered b reused models because they tend to make some very visible distinctions... However, I'd love to see more new enemy models added. I think in Endwalker we got two or something?
But the biggest aggravator to me is not that... but the Beast Tribes. They feel really underwhelming, because races like Matanga are so important to the main story and yet their NPCs look really generic. They needed more variations at that.
That is literally how most gearsets have worked since ARR. Occasional sets get more designs, but three or four is normal.
ARR's tome sets were Darklight (essentially the fully upgraded versions of the same repeated cowl, harness and tin-can tank reiterated since level 15), a recycling of the job gear designs, then Gerolt's Masterworks (5 designs, 1 duplicate) and Ironworks (5 designs, 2 duplicate).
Fast forward to Shadowbringers and we have Ronkan (4 designs, 3 variants or duplicates) Deepshadow (4+3), Crystarium (4+3) and Cryptlurker (3+4).
On those numbers it seems that the number of designs has actually gone up, but spread across more sets instead of having two low-effort sets and two fancier ones.
I thought the mage outfits were specifically the Ascian and Emissary robes? Though I never got around to actually comparing.
Would you rather all seven roles got the same black robes?
Theres differences, also missing the most iconic thing about them(hoods), and yeah thats only 2 roles out of how many? At the very least make them mogstation or something idk.But its the same problem as 9s gear in copied factory all being different from 9s' actual clothes, and being role locked.That is literally how most gearsets have worked since ARR. Occasional sets get more designs, but three or four is normal.
ARR's tome sets were Darklight (essentially the fully upgraded versions of the same repeated cowl, harness and tin-can tank reiterated since level 15), a recycling of the job gear designs, then Gerolt's Masterworks (5 designs, 1 duplicate) and Ironworks (5 designs, 2 duplicate).
Fast forward to Shadowbringers and we have Ronkan (4 designs, 3 variants or duplicates) Deepshadow (4+3), Crystarium (4+3) and Cryptlurker (3+4).
On those numbers it seems that the number of designs has actually gone up, but spread across more sets instead of having two low-effort sets and two fancier ones.
I thought the mage outfits were specifically the Ascian and Emissary robes? Though I never got around to actually comparing.
Would you rather all seven roles got the same black robes?
As for the arr to shb thing.....8 year difference and one set extra is what they can come up with? And then of course we have EW with the entire missing set for the 89 dungeon AND reused, undyable gear...
No. Let's actually spell out what the 89 dungeon is. The Aetherial Sea. The center of our world. What exactly is missing from this Sharlayan-made structure going deep into Etheirys?
This is a list I made some time ago showing the development of crafted and dungeon leveling gear.
Purple = Unique, new gear-set listed
Green = First time used, new gear-set listed
Blue = Re-use swapped, old gear-set listed
Yellow = Re-use, old gear-set listed
Red = No item
Based on Warrior armor and weapon
Only takes crafted and dungeon gear
Raid and tome gear are not included as they would all be unique or first time used
Item can have unique mark even if the same model is used on the same tier, example Sharlayan coat being used by all jobs from same dungeon
Does not look at dye
It does show a decrease in new gear models over time.
Gosh dang I love it when someone lays down the law like this.
If you’re going to use the lore excuse(which is a horrible one btw) then please tell me why we got winter/snow themed sets from an undersea desert dungeon. Please explain.
While it's a good chart overall, though I find the layout confusing to read, I think you've missed some things and it doesn't tell the full story, especially in Heavensward.
You've marked the Sohm Al weapon as unique when actually weapons from that series are all recycled from a scattering of sources, including weapons wielded by monsters and ARR crafted sets. The Foolkiller axe specifically is from the giants around Boulder Downs in central Coerthas.
And while it's true that the Woad and Sharlayan sets are unique in that they hadn't been seen before, they are extremely low on their model variety. There is only one Woad body piece model across all seven roles, essentially one pair of pants in seven variants, two models for shoes and gloves and three-and-a-half hats. Sharlayan has exactly one design for all seven roles, only different hats, and still some are repeats.
Again in Stormblood, the Shisui and Nomad sets are basically two core designs mixed-and-matched across seven roles.
Shadowbringers' Dwarven and Endwalker's Palaka sets are also low variety like this.
Another thing to factor in is how many weapons and job-specific gearsets they need to build per series, since the number of jobs has gone up with each expansion. That could be eating up some of their time for making new gear models.
Last edited by Iscah; 06-14-2022 at 05:17 PM.
Pretty sure the big Z borrows a few things from Sephirot or is at least based on him. They really did our boy dirty in EW.
The way Z idles with the hand on the platform is pretty much the exact same thing as when Sephirot pops out from the pit and lays his hand on the platform to drag himself up or am i just seeing things?
Also saw it earlier, but who ever said Vanaspati final boss is new, has not done Omega 1 or S ranks in ShB, its just the Alte Roite skeleton with an worm skin.
Reuse is fine, but please a new model every now and then? I'm legit to lazy to go through every single zone and dungeon, but how many new skeletons/models did we get in this expansion?
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