I think the armor reuse complaints are a little narrow-minded -- most of the reused armor pieces were not dyeable in their first iteration or dye differently later, sometimes they're things that were difficult to attain and are now much more viable to get. The Anamnesis Anyder gear is just the Shire gear, but the accent colors are different and it dyes differently, giving them a totally different aesthetic. Sometimes re-released gear switches around which role can wear which model, creating more variety for everyone. It's not like I don't want new stuff, but there have definitely been times where I've been excited to see something reused because one of the changes makes it more appealing to me now or the like.

I can understand and even agree, to a point, with complaints about reusing skeletons -- I was kind of upset/disappointed when I realized the E10 model is the same as the Twinning's first (or second...? I don't remember) boss and numerous other skeletons in the game, right down to the mane when it stands up, and many of the animations are the same. Endsinger's model uses animations from the final ShB trial, too, although not many and they're skinned differently so it's not super apparent. But the designs are still cool and unique, and I don't fault them for having to reuse assets in a game this massive. It's just not possible to produce completely unique and new things at the rate that people want.