My issue isnt necessarily with assets being reused, but the scale of the reuse. Take the last boss of vanaspati as a random example. it's half of one thing (first amaurot boss) and half of another (alte roite from o1). It's absolutely everywhere. I shouldnt be able to look at a boss or mob and work out exactly which spare parts its constructed from. It seems to me the problem is lack of funding from upper SE management. They milk the absolute most they can out of the game, and invest the absolute minimum. I imagine the devs have no choice but to cut these corners to meet deadlines and stuff. Which I suppose is to be expected from a company, but it's still frustrating if you want to see the game do well.