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  1. #11
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    These are all new models though, they're reusing the skeleton, but the model itself, the textures, the forms, are different.
    The last boss at the end of the latest dungeon isn't a recoloured Susano, it's an entirely new form, that uses the same skeleton for animation purposes. (and for the record, I never even noticed this until you pointed it out)
    Likewise there's the Diablo Armament, which uses Exdeaths skeleton, but it's an entirely new form, and the most badass fight in all of Bozja.
    Then there's Cuchullain and the Malboro's from Anyder, same skeleton, but damn if that isn't a cool version of a Malboro, the idea to combine those two forms was genius.

    All this saves time on, is animation, all of the 3D modelling and texture creation is still required.
    Is there a good reason why they should create a new skeleton and spend time animating it all over again instead of using a similar existing skeleton?
    There are so many different and unique skeletons in this game now, there's something for nearly every possibility. There's no need to create more.


    Take a look, same pose sure, but the details, not just the textures, but the 3D forms as well, are massively different:


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    Last edited by Seraphor; 06-12-2022 at 07:45 PM.

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