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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,644
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Larirawiel View Post
    Sorry, but this is not entirely true. If it comes to make some unique new shop mounts or unique shop glams then the manpower in never a problem for them.

    Cheers
    Yes and I wonder just how great in frequency these are versus new shop mounts and glamour. Not to mention with a bulk of them either being NPC, which were already in the game regardless, or from past seasonal events (which didn't require paying anything at the time), and only migrated over to store purchasable to stop people throwing toys out their pram over unobtainable previous rewards.

    I'm sorry but regardless of how you feel the required manpower to release store mounts and costumes which are universal across all jobs/roles is significantly less than the required manpower to sufficiently produce 5-7 unique gearsets across the different roles for every single dungeon. Asset reuse is inevitable in this regard. Whether or not they could do some tuning or a different approach like role swapping or making dyables is an entirely different discussion that is a lot more feasible.
    (4)
    Last edited by Kaurhz; 06-12-2022 at 06:56 PM.

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Asset reuse happens all the time across all games and it's never the core issue. Problems only arrise from it when there is nothing distracting us from said asset reuse.
    (1)

  3. #3
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Heavily agree. For a such a large company, especially one who will "spare no expenses" going forward, they sure do cut an awful lot of corners...
    (10)

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,437
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Asset reuse has been a video game staple forever. See the Underground Monkey trope for decades of examples.
    (6)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    These are all new models though, they're reusing the skeleton, but the model itself, the textures, the forms, are different.
    The last boss at the end of the latest dungeon isn't a recoloured Susano, it's an entirely new form, that uses the same skeleton for animation purposes. (and for the record, I never even noticed this until you pointed it out)
    Likewise there's the Diablo Armament, which uses Exdeaths skeleton, but it's an entirely new form, and the most badass fight in all of Bozja.
    Then there's Cuchullain and the Malboro's from Anyder, same skeleton, but damn if that isn't a cool version of a Malboro, the idea to combine those two forms was genius.

    All this saves time on, is animation, all of the 3D modelling and texture creation is still required.
    Is there a good reason why they should create a new skeleton and spend time animating it all over again instead of using a similar existing skeleton?
    There are so many different and unique skeletons in this game now, there's something for nearly every possibility. There's no need to create more.


    Take a look, same pose sure, but the details, not just the textures, but the 3D forms as well, are massively different:


    (12)
    Last edited by Seraphor; 06-12-2022 at 07:45 PM.

  6. #6
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    My issue isnt necessarily with assets being reused, but the scale of the reuse. Take the last boss of vanaspati as a random example. it's half of one thing (first amaurot boss) and half of another (alte roite from o1). It's absolutely everywhere. I shouldnt be able to look at a boss or mob and work out exactly which spare parts its constructed from. It seems to me the problem is lack of funding from upper SE management. They milk the absolute most they can out of the game, and invest the absolute minimum. I imagine the devs have no choice but to cut these corners to meet deadlines and stuff. Which I suppose is to be expected from a company, but it's still frustrating if you want to see the game do well.
    (6)

  7. #7
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Budgetwalker
    (19)

  8. #8
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Jin- View Post
    Budgetwalker
    Hrothgar in nutshell
    (13)

  9. #9
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,437
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Yeah, it's not like the game's been recycling models from previous games since Legacy, right?
    (3)

  10. #10
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    The problem isnt reuse, its , how badly you notice it sometimes... just some new paint would already help on some cases lol
    (5)

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