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  1. #11
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,046
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    I generally don't mind the asset reuse, in fact it can be fun seeing the ways devs go about recycling things... but in the case of the Blasphemies I have no choice but to agree, it was kind of a letdown. The first two bosses of Vanaspati feel like the only ones that were designed for the job (and they're great!) whereas everything else is just, as you say, old enemies they didn't even really change much... It's especially egregious when you get to the Role Quests and even those don't really have anything unique going on.
    (14)
    Glamour without restrictions* is long overdue!
    If you think so too, help keep the thread going!


    https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets

  2. #12
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,262
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Vanaspati's final boss is also a unique model, it's actually not the first boss (the 'First Doom') from Amaurot (it has a very similar appearence but the Vanaspati one looks like a long flying snake with the same head, but the First Doom looks more like a weird slug wearing a blanket and doesn't fly). The confusion probably occurs because if you do Vanaspati with Duty Support, the npcs will remark "is that the Beast of Amaurot?", when in fact it isn't.

    Funnily enough though, the First Doom does show up in Vanaspati as well, as a generic trash mob!
    (1)
    Last edited by Enkidoh; 06-12-2022 at 05:59 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #13
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,125
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Making new models takes time and manpower, and they can only make so many new ones per expansion, among tons of other things they must make. Unless you want the game to look emptier, and many dungeons to give no rewards, they'll have to use old skins mixed with new skins (and we do get a good bunch of new skins).

    I don't see why this is so dramatic, or why you think that making hundreds of new models is super easy and takes no time, and you deserve no less. People often sound so entitled and disconnected from the amount of effort that everything we get takes.
    (5)
    http://clovermemories.tumblr.com/

  4. #14
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Asset reuse happens all the time across all games and it's never the core issue. Problems only arrise from it when there is nothing distracting us from said asset reuse.
    (1)

  5. #15
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Clover_Blake View Post
    Making new models takes time and manpower, and they can only make so many new ones per expansion, among tons of other things they must make. Unless you want the game to look emptier, and many dungeons to give no rewards, they'll have to use old skins mixed with new skins (and we do get a good bunch of new skins).

    I don't see why this is so dramatic, or why you think that making hundreds of new models is super easy and takes no time, and you deserve no less. People often sound so entitled and disconnected from the amount of effort that everything we get takes.
    Sorry, but this is not entirely true. If it comes to make some unique new shop mounts or unique shop glams then the manpower in never a problem for them.

    Cheers
    (15)

  6. #16
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,504
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Larirawiel View Post
    Sorry, but this is not entirely true. If it comes to make some unique new shop mounts or unique shop glams then the manpower in never a problem for them.

    Cheers
    Yes and I wonder just how great in frequency these are versus new shop mounts and glamour. Not to mention with a bulk of them either being NPC, which were already in the game regardless, or from past seasonal events (which didn't require paying anything at the time), and only migrated over to store purchasable to stop people throwing toys out their pram over unobtainable previous rewards.

    I'm sorry but regardless of how you feel the required manpower to release store mounts and costumes which are universal across all jobs/roles is significantly less than the required manpower to sufficiently produce 5-7 unique gearsets across the different roles for every single dungeon. Asset reuse is inevitable in this regard. Whether or not they could do some tuning or a different approach like role swapping or making dyables is an entirely different discussion that is a lot more feasible.
    (4)
    Last edited by Kaurhz; 06-12-2022 at 06:56 PM.

  7. #17
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by YukikoKurosawa View Post
    None of this is an excuse.

    They're reasons. But not excuses.
    Reasons are even better than excuses.
    No excuses are needed in this case.
    (9)

  8. #18
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Heavily agree. For a such a large company, especially one who will "spare no expenses" going forward, they sure do cut an awful lot of corners...
    (10)

  9. #19
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Asset reuse has been a video game staple forever. See the Underground Monkey trope for decades of examples.
    (6)

  10. #20
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    These are all new models though, they're reusing the skeleton, but the model itself, the textures, the forms, are different.
    The last boss at the end of the latest dungeon isn't a recoloured Susano, it's an entirely new form, that uses the same skeleton for animation purposes. (and for the record, I never even noticed this until you pointed it out)
    Likewise there's the Diablo Armament, which uses Exdeaths skeleton, but it's an entirely new form, and the most badass fight in all of Bozja.
    Then there's Cuchullain and the Malboro's from Anyder, same skeleton, but damn if that isn't a cool version of a Malboro, the idea to combine those two forms was genius.

    All this saves time on, is animation, all of the 3D modelling and texture creation is still required.
    Is there a good reason why they should create a new skeleton and spend time animating it all over again instead of using a similar existing skeleton?
    There are so many different and unique skeletons in this game now, there's something for nearly every possibility. There's no need to create more.


    Take a look, same pose sure, but the details, not just the textures, but the 3D forms as well, are massively different:


    (12)
    Last edited by Seraphor; 06-12-2022 at 07:45 PM.

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