Just be glad it isn't crabs.All games do it. SE does it very well. There are so many enemies that have been reskinned over the years that it never occurred to me were reskins but after years I started thinking about them and noticed they were reskins or smaller versions of bosses I'd fought.
For some examples we can take the hunt Udumbara, which until I did Void Ark again after a long time didn't even occur to me it was a reskin, or Bird of Paradise and Bi-Fangs which didn't occur to me were reskins of Phoenix considering how most people just do that one time unsynced. It didn't occur to me where The Pale Rider came from until I got a certain ARR dungeon. They are all very good reskins and there are a lot of other examples.FFXI loved its crabs.
Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?
I'm kind of surprised they've scarcely released any mount color variants with how simple the implementation would probably be.
There are some much more exciting colors available to certain models like the blue Vochstein griffon and the rainbow parrot-like zu from Eureka.




Don't forget how the majority of new armor sets they released in Endwalker for the leveling dungeons and stuff are just re-used models of older gear!


This is actually not true in the slightest. Half of the armor sets were reused, the other half were new. The lvl 81 and 87 dungeons both use recolors of previous gear sets while the 83 and 85 dungeons have new models. This has been the norm for the most part since at least StB where two dungeon sets are recolors. In StB the 61 and 67 dungeon sets are recolors with the 63, 65, and 69 dungeon sets were new. This is the main difference, which we lost a new set in ShB where the 71, 77, and 79 sets were all reused while only the 73 and 75 dungeon sets were new. Rather than reuse another model which would be instantly completely replaced by AF gear in a single level, they opted this time to just get our AF sets at 89. The only time leveling dungeons had all unique sets was HW, and we got spoiled by that. Now one could argue that we've completely lost new models for crafted gear while leveling and they would be correct on that, which is a bit sad.
As for the point of the topic. As others have said, reusing models of mobs and gear is a staple of gaming and even MMOs. ESO, Guild Wars 1 and 2, WoW, Everquest. All of them have reused mobs and gear set appearances. This is the first time I've ever actually seen such an uproar over it. And before someone points out that SE is a large company and can afford it. So is Blizzard. In fact Blizzard is a bigger more profitable company and they don't have the ability to dye their gear, let alone even glam their seasonal gear outside of the season and they still blatantly reuse and abuse assets.
The worst part is this game is over 10 years old yet we're still getting reused sets that arent even dyable. undyable reused sets....in 2022....
There's nothing wrong with reusing older models when it comes to saving dev time and resources but... It's not preferrable and it's not something that should be overdone though. Square's not exactly a tiny indie studio or anything.



I generally don't mind the asset reuse, in fact it can be fun seeing the ways devs go about recycling things... but in the case of the Blasphemies I have no choice but to agree, it was kind of a letdown. The first two bosses of Vanaspati feel like the only ones that were designed for the job (and they're great!) whereas everything else is just, as you say, old enemies they didn't even really change much... It's especially egregious when you get to the Role Quests and even those don't really have anything unique going on.
Glamour without restrictions* is long overdue!
If you think so too, help keep the thread going!
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets





Vanaspati's final boss is also a unique model, it's actually not the first boss (the 'First Doom') from Amaurot (it has a very similar appearence but the Vanaspati one looks like a long flying snake with the same head, but the First Doom looks more like a weird slug wearing a blanket and doesn't fly). The confusion probably occurs because if you do Vanaspati with Duty Support, the npcs will remark "is that the Beast of Amaurot?", when in fact it isn't.
Funnily enough though, the First Doom does show up in Vanaspati as well, as a generic trash mob!![]()



Making new models takes time and manpower, and they can only make so many new ones per expansion, among tons of other things they must make. Unless you want the game to look emptier, and many dungeons to give no rewards, they'll have to use old skins mixed with new skins (and we do get a good bunch of new skins).
I don't see why this is so dramatic, or why you think that making hundreds of new models is super easy and takes no time, and you deserve no less. People often sound so entitled and disconnected from the amount of effort that everything we get takes.
http://clovermemories.tumblr.com/



Sorry, but this is not entirely true. If it comes to make some unique new shop mounts or unique shop glams then the manpower in never a problem for them.Making new models takes time and manpower, and they can only make so many new ones per expansion, among tons of other things they must make. Unless you want the game to look emptier, and many dungeons to give no rewards, they'll have to use old skins mixed with new skins (and we do get a good bunch of new skins).
I don't see why this is so dramatic, or why you think that making hundreds of new models is super easy and takes no time, and you deserve no less. People often sound so entitled and disconnected from the amount of effort that everything we get takes.
Cheers
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FFXI loved its crabs.
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