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  1. #1
    Player
    NitrogenFixation's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    22
    Character
    Khujo'sae Tayuun
    World
    Ultros
    Main Class
    Dragoon Lv 83

    Suggestion: Improved and Centralized Inventory Management

    The dev team has done a fantastic job streamlining the game to make it more accessible to new players, but one major hurdle remains untouched: the inventory system. Better lighting is great, but one of the most basic ways of interfacing with the game is through your inventory. If it's clunky, difficult to sort through, and daunting to manage (esp. for anyone interested in Disciple of the Hand/Land content), it leaves a bad impression.

    Inventories should be:
    1. Sortable: Allow players to sort by different criteria, e.g. sort armor by class/role
    2. Searchable: /isearch and "Search for Item" are rather...clunky and limited.
    3. Filterable: Should be able to narrow down results based on various criteria.
    4. Display a list view (or at least offer that option)
    5. Access multiple inventories: Switching around between Personal Inventory, Armory Chest, Chocobo Saddlebag, Glamour Dresser, Housing Storage, Retainers (2+), and Armoire to sort my inventories is exhausting. It does not spark joy.

    There is already an interface in the game that satisfies 4/5 of these requirements: the marketboard. It is far more navigable than my cluttered inventories, and I would love to be able to use a similar interface with all the same filtering and sorting options -- and have access to all of my inventory spaces (or at least, most of them).

    I would love for this to be a menu that is accessible everywhere except instanced duties, and to enable crafting easily with access to all retainers' inventories as well as your own. But even if it's added in the form of an item in the overworld like the Summoning Bell or NPCs like the House of Splendours vendors, it would still be a VAST improvement from the current state of affairs.

    Additionally, attaching excessive inventory clutter to side content like DoH/DoL and even high end content grinds is an accessibility barrier that exists for no reason. Here are some suggestions to reduce inventory clutter:
    • Dedicated inventories for Dye/Prisms, Materia, Fishing Bait, and Raw Crafting Materials: Rather than being stored as stacks of items in normal inventory spaces, each of these could be stored in their own inventories, similar to crafting crystals. This alone would massively reduce inventory clutter.
    • Trophies: Tokens dropped from Alliance Raids, Extreme Trials, and Normal/Savage Raids (coins, totems, books, etc), used only as currency to trade for weapons/upgrades, should either be classified as currency or stored in their own separate space.
    • "Mark as Junk"/"Protect Item" + "Sell/Destroy All Junk": Helpful to prevent accidentally losing items that are wanted, makes it easy to purge. This can apply persistently, i.e. if I mark Bat Wings as junk, they will always be marked as junk whenever I get one in my inventory. I can just press "Sell All Junk" at my retainer to get rid of them regularly.
    (2)

  2. #2
    Player
    NitrogenFixation's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    22
    Character
    Khujo'sae Tayuun
    World
    Ultros
    Main Class
    Dragoon Lv 83
    (adding a second post because I was at character limit to say this is a crosspost, for which I apologize)
    (0)

  3. #3
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I'd be pretty happy with two minor additions to inventory management:
    1. the ability to store dyes in the glamour chest, and be able to use those stored dyes on glamour plates with out having to take them out, and
    2. the ability, after searching for an item, to fetch it from the location shown in the search result window by right clicking on it in that window. This would be helpful even in constrained implementations that required me to be using the summoning bell at the time, or to have the relevant retainer open at the time.
    (1)

  4. #4
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NitrogenFixation View Post
    Dedicated inventories for Dye/Prisms, Materia, Fishing Bait, and Raw Crafting Materials: Rather than being stored as stacks of items in normal inventory spaces, each of these could be stored in their own inventories, similar to crafting crystals. This alone would massively reduce inventory clutter.
    The devs have explained multiple times why they don't do this. Basically, they'd rather inventory be as versatile as possible. If they somehow manage to add more inventory slots they don't want to arbitrarily limit it to just bait, dyes, etc.
    (1)

  5. #5
    Player
    NitrogenFixation's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    22
    Character
    Khujo'sae Tayuun
    World
    Ultros
    Main Class
    Dragoon Lv 83
    Quote Originally Posted by Brightamethyst View Post
    The devs have explained multiple times why they don't do this. Basically, they'd rather inventory be as versatile as possible. If they somehow manage to add more inventory slots they don't want to arbitrarily limit it to just bait, dyes, etc.
    Ahh, yeah, I kind of figured they would be limited in how they can implement something like that. I do think excessive clutter of those sorts of items is a major problem, but I'm more concerned with adding a more effective way to interface with current inventory than with more inventory slots specifically.

    ...honestly they could probably remove dyes entirely and just let us pay gil on the spot to dye our stuff various colors, but that would gut premium dyes a bit.
    (0)

  6. #6
    Player
    Kirika-'s Avatar
    Join Date
    Nov 2017
    Posts
    559
    Character
    Kirika Yuumura
    World
    Faerie
    Main Class
    Bard Lv 100
    Quote Originally Posted by NitrogenFixation View Post
    (adding a second post because I was at character limit to say this is a crosspost, for which I apologize)
    If you reach the character limit on a post, post it and then Edit it, then you can add to it.
    (1)

  7. #7
    Player
    NitrogenFixation's Avatar
    Join Date
    Sep 2019
    Location
    Ul'dah
    Posts
    22
    Character
    Khujo'sae Tayuun
    World
    Ultros
    Main Class
    Dragoon Lv 83
    Quote Originally Posted by Kirika- View Post
    If you reach the character limit on a post, post it and then Edit it, then you can add to it.
    I wish I knew that before I gutted it from 6000 characters to 3000 lol (thank you)
    (1)