Definitely has. Currently playing games that don't scratch the MMO itch, but are designed with player fun in mind. That stark contrast makes FFXIV's zero-interactivity healer design look even more amateurish by comparison.
While you're doing that, if you haven't already come across it, you might find it worthwhile to check out "mini healer". It's an MMO healing simulator that was more fun than I expected, though, it doesn't really have a "world" part to explore - it's just one encounter to the next - which limited my interest but I still had some hours of healing fun with it.
Wish FF14 would take a few tips from it. The MH dev might not have much of a budget but at least gets the core gameplay right...
Oh, that sounds interesting! Def gonna give that a try.While you're doing that, if you haven't already come across it, you might find it worthwhile to check out "mini healer". It's an MMO healing simulator that was more fun than I expected, though, it doesn't really have a "world" part to explore - it's just one encounter to the next - which limited my interest but I still had some hours of healing fun with it.
Wish FF14 would take a few tips from it. The MH dev might not have much of a budget but at least gets the core gameplay right...
As always, I love the calm and insightful input you always give.
It is necessary. If you remove that extra healer then that one healer per alliance would have the highest responsibility out of the entire party which is not good for new players. 2 healers makes it new player friendly. Alliance raid roulette is always asking for DPS anyway so 24 mans are fine as is.
All I see is a new raid where no one knows what they're doing.It is necessary. If you remove that extra healer then that one healer per alliance would have the highest responsibility out of the entire party which is not good for new players. 2 healers makes it new player friendly. Alliance raid roulette is always asking for DPS anyway so 24 mans are fine as is.
Healer bites it and there's no SMN/RDM to support a raise and the other alliances tunnel vision (like always) and don't support raise as well.
Seen that WAY too many times.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Seems like this would be a really easy fix with more resurrection options and DF allowing solo-healer comps if the healer opts in. Possibly with the caveat that you'll still get a second healer if there's no rez mages.
Not being able to raise the healer still isn't really an argument for why you need 2 healers. It's an argument for needing more raising.
If only there were some precedent of *all* DPS having resurrection abilities in another Final Fantasy game.
Some sort of feather-shaped item.
It's on the tip of my tongue.
Last edited by vetch; 08-07-2022 at 01:25 AM.
To some extent I guess it’s a relic of the past when we had 2 tanks per team as well.
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