Page 1 of 11 1 2 3 ... LastLast
Results 1 to 10 of 105
  1. #1
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100

    Do we really need two healers per alliance in 24 mans?

    So I ran Aglaia tonight as sage. Throughout the raid I would be preparing to heal the party and my cohealer, an Astro in a full crafted set (I say this so nobody thinks they were in full BiS or anything) would instantly get everyone back to full HP. Aside from a few raises and a couple uses of ixochole/pneuma, I didn’t have to heal anyone at all. This makes me genuinely wonder, do we actually need two healers per alliance in alliance raids? I did it as sage on release day and I recall it being pretty easy to heal even when nobody knew any mechanics. Thoughts?
    (4)

  2. #2
    Player
    JacobNewblood's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    94
    Character
    Jacob Newblood
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I say we do for a few reasons:
    1: raises, if you have no SMN or RDMs, once healer goes down unless other parties wipe ya up ya done for.
    2: in that scenario, AST was probably overhealing, not letting regens or you do your thing. not saying any of ya are bad healers.
    3: what if a party gets a healer like I saw once in an A-Raid who refused to heal anyone who took avoidable damage. or anyone in general? the party is on its own.
    4: resource management, some A-raids fight can be a slog, and lets take TGC for example, a 1hp doom mech can be a pain to solo heal
    ~
    Youre right that its probably unneeded in most environments, but there are cases where a backup healer can be beneficial!
    (13)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,696
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    As far what numbers tells us? I'd say no. No alliance raids in this game that justifies the need to bring in 2 healers as none of them dishing out enough incoming damage to overwhelm any healers' output.

    Imho, the existence of 2nd healer is a mere foolproof in the event 1 healer is simply prone to making bad decisions that costs their party several deaths & potential wipes; even moreso if the party is filled with clown fiesta. A 2nd healer can easily mitigate that. In a pug setting, that will be either handy or downright unnecessary.
    (13)

  4. #4
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Well bad groups do happen so having two healers reduces the chances of a wipe which while I haven’t seen wipes in Aglaia but they do happen.
    (5)

  5. #5
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The difficulty for 24 mans is meant for everyone to be able to do it and clear it without many/any issues. With 2 healers it gives a bit of redundancy for the small healer "checks" which unfortunately makes it easy and less satisfying for experienced healers. However for newer healers dipping their toes in raiding it lets them have a safety blanket of a second healer to help share the load.

    That being said, yes the content is really easy for 1 healer, even more so now that everyone knows the mechanics and mostly dodges aoes.
    (4)

  6. #6
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RayneBoemir View Post
    Well bad groups do happen so having two healers reduces the chances of a wipe which while I haven’t seen wipes in Aglaia but they do happen.
    With what I said above though I have seen healers ignore healing and raising while dpsing their brains out even though raising and healing would have prevented a wipe, so I guess having two reduces the chances of that.
    (3)

  7. #7
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    No. If they say made phoenix downs usable in combat and the 2nd healer would be redundant even without rez mages. You are there to raise and smash 1.
    (7)

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    In terms of healing requirements, no, 2 are not needed. Just like even 1 healer is not really needed for a lot of 4-person content. But it guarantees you have a rez, and provides something of a safety net.
    (3)

  9. #9
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    It's nice to have a few slots in the party for those times when I just want to put my auto-clicker on and just chill with some youtube.
    (0)

  10. #10
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    It's mostly just to keep the same general 1 healer per 4 players. Having at least 2 rezzers is a good point, but you have the other 2 alliances that could raise your healer if they die. 1 healer per 4 characters is a decent idea, but it ignores the exponential strength increase of AE healing spells. That's ultimately the reason why it doesn't "feel right."

    2 healers can heal EVERYONE twice as much as 1 healer. It's one thing if you have 2 healers single healing 2 different people, that fits in with the 1 healer per 4 players ratio. But given the fact that 2 healers can heal everyone at once for twice as much as 1 healer could, that's why it ends up being so easy in Alliance raids (Normal Raids definitely seem to be "more" balanced for that).

    I honestly think that it'd be more interesting if healers had a debuff to AE heals in alliance raids to make up for that. I'm sure that'll never happen though.
    (0)

Page 1 of 11 1 2 3 ... LastLast