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  1. #1
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100

    Do we really need two healers per alliance in 24 mans?

    So I ran Aglaia tonight as sage. Throughout the raid I would be preparing to heal the party and my cohealer, an Astro in a full crafted set (I say this so nobody thinks they were in full BiS or anything) would instantly get everyone back to full HP. Aside from a few raises and a couple uses of ixochole/pneuma, I didn’t have to heal anyone at all. This makes me genuinely wonder, do we actually need two healers per alliance in alliance raids? I did it as sage on release day and I recall it being pretty easy to heal even when nobody knew any mechanics. Thoughts?
    (4)

  2. #2
    Player
    JacobNewblood's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    95
    Character
    Jacob Newblood
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I say we do for a few reasons:
    1: raises, if you have no SMN or RDMs, once healer goes down unless other parties wipe ya up ya done for.
    2: in that scenario, AST was probably overhealing, not letting regens or you do your thing. not saying any of ya are bad healers.
    3: what if a party gets a healer like I saw once in an A-Raid who refused to heal anyone who took avoidable damage. or anyone in general? the party is on its own.
    4: resource management, some A-raids fight can be a slog, and lets take TGC for example, a 1hp doom mech can be a pain to solo heal
    ~
    Youre right that its probably unneeded in most environments, but there are cases where a backup healer can be beneficial!
    (13)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,614
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by JacobNewblood View Post
    I say we do for a few reasons:
    1: raises, if you have no SMN or RDMs, once healer goes down unless other parties wipe ya up ya done for.
    While I agree. This statement alone highlights how terribly designed healers are right now. They exist to basically make content like 24 mans not an absolute chore to run through instead of actually being a fun and engaging experience for the player opting to play that role. A skilled DPS player will benefit a run by making up for less experienced players while still enjoying their role themselves. A healer has no such privilege. You either hope for a disaster so there's actually a reason to bring two healers or you're a gimped DPS spamming one button endlessly. Maybe if the job design team were forced to run 24 mans every day for a month or two, they'd come to realize how dreadfully boring spamming Dosis III gets.
    (12)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by JacobNewblood View Post
    1: raises, if you have no SMN or RDMs, once healer goes down unless other parties wipe ya up ya done for.
    I think this is part of a general issue anyway. The diffirence of a DPS being able to rez is quite big. It negates the need for a double healer as the DPS can always rez the healer if needed. But without it, you need the 2nd healer, or the duty relies on just that healer. Thats why i think it would be better if all classes have a rez option, except with further restrictions (standing close and requiring an interact with cast time). The more this is unified in the DPS, the better those roles can be balanced.

    Having 2 healers in an alliance raid to just cover this feels flaw to me like bad design. For 8man duties it makes sense as there are no other parties to cover you, and even then depending on the duty it can vary a lot (but this is the same with tanks, they might have to just go for pure dps when the other tank can manage the agro fine).
    (2)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,849
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    As far what numbers tells us? I'd say no. No alliance raids in this game that justifies the need to bring in 2 healers as none of them dishing out enough incoming damage to overwhelm any healers' output.

    Imho, the existence of 2nd healer is a mere foolproof in the event 1 healer is simply prone to making bad decisions that costs their party several deaths & potential wipes; even moreso if the party is filled with clown fiesta. A 2nd healer can easily mitigate that. In a pug setting, that will be either handy or downright unnecessary.
    (13)

  6. #6
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Well bad groups do happen so having two healers reduces the chances of a wipe which while I haven’t seen wipes in Aglaia but they do happen.
    (5)

  7. #7
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The difficulty for 24 mans is meant for everyone to be able to do it and clear it without many/any issues. With 2 healers it gives a bit of redundancy for the small healer "checks" which unfortunately makes it easy and less satisfying for experienced healers. However for newer healers dipping their toes in raiding it lets them have a safety blanket of a second healer to help share the load.

    That being said, yes the content is really easy for 1 healer, even more so now that everyone knows the mechanics and mostly dodges aoes.
    (4)

  8. #8
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RayneBoemir View Post
    Well bad groups do happen so having two healers reduces the chances of a wipe which while I haven’t seen wipes in Aglaia but they do happen.
    With what I said above though I have seen healers ignore healing and raising while dpsing their brains out even though raising and healing would have prevented a wipe, so I guess having two reduces the chances of that.
    (3)

  9. #9
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    No. If they say made phoenix downs usable in combat and the 2nd healer would be redundant even without rez mages. You are there to raise and smash 1.
    (7)

  10. #10
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    In terms of healing requirements, no, 2 are not needed. Just like even 1 healer is not really needed for a lot of 4-person content. But it guarantees you have a rez, and provides something of a safety net.
    (3)

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