I've been doing mentor roulette quite a lot lately and I finally decided to up and make this thread because of some discussions I have had with new players in game I've queued into with mentor roulette.
I'm sure many players who are mentors will be familiar with the experience, or any players who have queued up frequently for extremes via the duty finder without a premade: oftentimes whenever I'm queued into an EX with a group of mentors one or several mentor roulette players immediately drop party and I can't say I blame them.
I avoid doing so because I enjoy helping new players through content, and I recognize how bad of an experience it makes it for these new players to have mentors immediately drop from their party when they've spent a long time waiting for a duty finder queue because they aren't familiar with how the community normally prefers to use the PF for EX+ content.
However, the system, as it's designed doesn't really give the players much incentive to cheer them on, and I think this is a failure more on the design side than a failure of the players. You can talk all you want about how this is bad behavior on the players' part, but ultimately the system is designed such that there is no incentive to actually, really be a mentor and help players through difficult content.
Why would a player sit around in one of the more difficult EX fights wiping for an hour only to get no progress towards their achievement when they can leave and get a 30 minute penalty instead? Even if they do stick around and manage to pull the group through with echo, coaching, or making sound macros to call out mechanics to really try to help these players through this content... all that's waiting for them is 1/2000, the same as a guildhest that takes less than 30 seconds and no effort.
The system is designed such the mentorship opportunities to help players through harder content is actually something to hope to avoid. All that would be needed to remedy a lot of this behavior is to actually give players a reason to stick around. I don't think making punishments more severe is appropriate, especially not with how mentor roulette is already regarded as an awful grind as is. Making it more painful is not a solution.
Instead, I think the community, sprouts especially, would be far better served by having a system that fosters assisting them through new or difficult content. Something like the new player bonus to duties would be one approach. Another would be to award 'bonus points' for longer or more difficult content. IE: Dungeons reward 2 points, and Extremes reward 5 or maybe even 10 points towards that 2000 roulettes. Then you'd wind up with players not hoping to avoid getting dropped into extremes, but instead hoping for it. If players can help coach new adventurers through extremes consistently, they make progress much more quickly, and there's a real incentive to try to encourage good behavior, rather than toxic behavior.