Players have analyzed the game and the way it is structured, leading to some particularly awkward reveals in 6.1. In simple terms:
a) Rather than decoupling racial Hrothgar hairstyles from the head’s model to make them available in the Aesthetician, the developers simply duplicated the head models. There is actually a total of 32 heads: 16 are the original ones (8 for Helions and 8 for the Lost), the rest are duplicates. Meaning you’re still changing your head model when you change racial hairstyles.
This is suspicious. Other races do not have this quirk. Considering the final patch notes for 6.1 had a last-minute red note on the Aesthetician makes us wonder if this was a last-minute change.
b) We were told twice our head models are done differently. Hrothgar ears are tied to their head model, unlike Miqo’te whose ears are separate from their head. Square maintains that this gets in the way of making hair. Square’s phobia of clipping side, which a good portion of the playerbase does not share, why not detach the ears like on other races?
No, what Square did was isolate the ears’s polygons and hide them entirely. We’re told that “it would be too much work”… but there’s a solution. Since they isolated the ears to render them invisible, they could have just as well separated them and done what they did for Miqo’te. Other races do not suffer from this.
This has been done by amateurs. Source 1. And Source 2.
c) We know that the way Hrothgars are done is sloppy. Polygons in the wrong place, reused assets and a growing danger of things not working the way they were intended in the future. We feel designed from the start to fail on-launch.
We know Square intends to upscale the legacy races in the following patches. But I fear the priorities are jumbled here. Because it’s clear other races are in a larger need of attention before the classic races get their lift. Otherwise it’s just more years with a sub-par character we paid for.
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