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  1. #1
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90

    They ever gonna fix the market board?

    Like add buy orders?

    Purchasing exact amount wanted vs the entire listed stack?

    The whole thing feels extremely dated as it currently is. I appreciate them redoing the early dungeons, but the market board effects both new and old players.

    Should maybe divert some resources to making that better.
    (10)

  2. #2
    Player
    KuroMaboroshi's Avatar
    Join Date
    Jun 2018
    Posts
    90
    Character
    A'carisa Merahk
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Necrotica View Post
    Like add buy orders?

    Purchasing exact amount wanted vs the entire listed stack?

    The whole thing feels extremely dated as it currently is. I appreciate them redoing the early dungeons, but the market board effects both new and old players.

    Should maybe divert some resources to making that better.
    Buy orders sound like an excellent idea that I'd love to see added.

    But purchasing exact amounts? How would that work without forcing people to split the stacks they sell, which would not be an improvement for the sellers? People usually only want to sell in the amounts they list. It's a nice way to offer discounts. List 1 item for 100% price and 4 of the same item for 80% given folk an incentive to buy more of your goods.
    I suppose you could add buy orders that grab an exact stack of what you want if someone happens to list that exact amount of an item, or if it could be assembled from multiple smaller stacks, but other than that I don't see it working...
    (3)

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,377
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    You could always go gather your own stuff if you only want a few. Be proactive! There's so much more to the game than the Limsa aetheryte plaza!
    (19)

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    on the surface, appears to be a nice idea... but..

    if you put up 50, sell only what someone needs, and are undercut, the remaining ones wont sell, until you lower the price. it could be up there for a while as you are being undercut by others as time goes on and theirs gets purchased over yours. That will play havoc with the open market spots on retainers. Or are you also suggesting they set the pricing as well?
    (6)

  5. #5
    Player
    Sililos's Avatar
    Join Date
    Nov 2013
    Posts
    282
    Character
    Sililos Sanura
    World
    Sophia
    Main Class
    Dancer Lv 100
    As nice as they are in theory, sadly in my experience that system doesn't work too well.
    Heres how the average sale looks in every MMO i have seen with one:

    Potato: Shop sell price: 5 gil, Buy orders: 1 gil, Sell orders: 20 gil

    Too put it simply, like everything, players tend to ruin it by placing buy orders that will never be filled.

    The thing i would like too see is something like EVE online market. Prices are automatically set and altered based on current supply and demand. More sales and less stock = higher prices. Few sales: gradual reduction in price too a min level above shop sell value.
    (2)

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    This is a buyer benefit. The seller is also seeking to free up inventory space along with the sale. You need to keep that in mind. Put the surplus back up for sale. You can mitigate the cost, or even profit in some cases.
    (2)

  7. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    That sounds horrible for the seller...

    Quote Originally Posted by Sililos View Post
    As nice as they are in theory, sadly in my experience that system doesn't work too well.
    Heres how the average sale looks in every MMO i have seen with one:

    Potato: Shop sell price: 5 gil, Buy orders: 1 gil, Sell orders: 20 gil

    Too put it simply, like everything, players tend to ruin it by placing buy orders that will never be filled.

    The thing i would like too see is something like EVE online market. Prices are automatically set and altered based on current supply and demand. More sales and less stock = higher prices. Few sales: gradual reduction in price too a min level above shop sell value.
    I like the ability to sell things instantly in GW2.
    Even if it's a loss sometimes I just want to clear out my inventory and make some quick gil.
    (1)
    Last edited by Kolsykol; 06-10-2022 at 09:31 AM.

  8. #8
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    on the surface, appears to be a nice idea... but..

    if you put up 50, sell only what someone needs, and are undercut, the remaining ones wont sell, until you lower the price. it could be up there for a while as you are being undercut by others as time goes on and theirs gets purchased over yours. That will play havoc with the open market spots on retainers. Or are you also suggesting they set the pricing as well?
    Guild Wars 2 has this method in their Trading Post.

    Things are eventually sold unless you've put your price at way too high for current demand.

    Granted, an individual doesn't have a limited number of slots to sell things in FFXIV like they do in GW2.

    I'd say for this to be plausible, they'd have to make retainers be able to sell an unlimited number of items to account for things that may take ages to sell. I've had things in GW2 take months to sell, some of them were up for more than a year even - and they were at minimum price you could sell them on the market for. And that's not reasonable for a game that limits how many things you can sell at any one time.
    (2)

  9. #9
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    I could get behind buy orders if they are done sensibly. The partial stack buying tho... I am afraid it would hurt crafters and gatherers. One price per an item makes the competition with bots more difficult. The crafters lose wholesale prices of materials. Supply of materials goes up, because people no longer buy more items than they need. The demand for crafted items goes down, because you can just go to MB, pick up the exact amount of materials and craft the item yourself. The fixed stacks may seem like poor design but it's also a building block of in-game economy.
    (1)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  10. #10
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,600
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Sililos View Post
    The thing i would like too see is something like EVE online market. Prices are automatically set and altered based on current supply and demand. More sales and less stock = higher prices. Few sales: gradual reduction in price too a min level above shop sell value.
    Just so you know, almost the entirety of the Eve Online market is operated by players. There are some exceptions like base level skill books and some other NPC provided items, but if you're referring to things like ships or modules, that is entirely player run. Which just goes to show the buy order / sell order system they use works.
    (0)

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