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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by OskarXCI View Post
    The current state of Frontline reminds me very much of how it was before 4.5, when there wasn't any damage modifiers and people only went with healers and ranged. There are damage modifiers in place now (Melee DPS and Tanks take 40% less damage, everything else = 20% less) but I don't think that it's enough. Jobs are currently balanced with expectation that you have no duplicate jobs in the same party. That limitation isn't place for FL and RW.

    I think they need to add modifiers to LB generation for every job. Some jobs, like SMN, BLM and WHM need to have slower LB generation so they are less broken while others, PLD and SGE need to have faster LB generation to be more viable.

    The immunity from Purify need to have its duration increased in FL and RW. Make it 8 seconds while also making you immune to knockback and draw-in actions.
    They've already said they will be reevaluating LB timers for FL. We can probably expect changes to global DR as well.

    I'd rather they just reduce the cooldown on Purify and Guard for FL. Reducing them both to 15 sec would be a good starting place. 30 sec is already maybe a bit too long for CC and is *definitely* way too long for FL.
    (0)

  2. #2
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Saying Summoner is fine on Frontlines is just completely dumb. Please don't.
    (2)

  3. #3
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,039
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    It is quite amused that Japanese and English are so different in regard to which job is OP.
    Japanese want a nerf of BLM, not SMN.
    (0)

  4. #4
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Divinemights View Post
    It is quite amused that Japanese and English are so different in regard to which job is OP.
    Japanese want a nerf of BLM, not SMN.
    JP are a lot less stupid when it comes to FL, or so I've heard. SMN isn't really an issue if you don't clump up like a bunch of morons, and don't use Guard. It's annoying but it's not really a *problem.*

    RE: MNK, yeah it's always struck me as fucking weird that RoE doesn't just automatically pop on duration expiration even though virtually all similar skills (notably, Macrocosmos) do. It really should pop automatically.
    (0)
    Last edited by Gserpent; 06-17-2022 at 01:55 PM.

  5. #5
    Player
    EchoYggdrasil's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    7
    Character
    Echo Yggdrasil
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Gserpent View Post
    and don't use Guard.
    You can't Guard against a Bahamut after it's been summoned and is doing its initial hit. Combine that with four of them dropping on you at once and it just instantly kills you, giving the Summoner easy High, and making it easier to do it next time for them.

    Just got out of a match where there were at least 15 Summoners on the enemy teams combined, and they dropped 6-8 Bahamuts on the ice and nuked my entire team down quickly.

    Ridiculous.
    (3)

  6. #6
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by EchoYggdrasil View Post
    You can't Guard against a Bahamut after it's been summoned and is doing its initial hit. Combine that with four of them dropping on you at once and it just instantly kills you, giving the Summoner easy High, and making it easier to do it next time for them.

    Just got out of a match where there were at least 15 Summoners on the enemy teams combined, and they dropped 6-8 Bahamuts on the ice and nuked my entire team down quickly.

    Ridiculous.
    It's so obvious when and where they will be throwing out Bahamut. Guard in advance or just don't be there. Seriously, it's not hard.
    (0)

  7. #7
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gserpent View Post
    It's so obvious when and where they will be throwing out Bahamut. Guard in advance or just don't be there. Seriously, it's not hard.
    By all means, do that. Use your guard when you *think* three of the many summoners on the other side will cast bahamut. You will survive, you will be without guard, and most of your teammates will be dead around you anyway.

    I can't remember the last time I died to a bahamut myself, but that doesn't stop summoners from wrecking my entire team or forcing me to retreat. That doesn't stop summoners from getting to battle high 5 very, very quickly due to the very large AOE and ease of use of their LB. That doesn't stop summoners from filling up the top damage slots on most games. That doesn't stop the team with the most summoners from having a cheap, low-skill advantage.

    It is what it is, and it's pointless to discuss it. Just look at the number of summoners and how they place at the end of each FL match.
    (3)

  8. #8
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Re: Monk
    I stand with my stance that monk is overall fine. I would want very small changes/QOL. Don't think our DPS needs to be improved. Still would like RoE to cashout on its duration, largely due to frustrations of having to play with the game's buff frame architecture, but like, we compensate for it, and still get a juicy 30k+ heal a lot of the time which isn't bad. Also maaaaybe 8y on Rising Phoenix but like now I am really pushing it. There are jobs I rather nerf, than buff MNK. With FL, yeah, we need help, but I think FL needs a massive tweak to account for some PvP changes and I am looking forward to what 6.18 does.
    (0)

  9. #9
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,039
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Unfortunately, the Summoner is just overrated job that manifesting from NA's unique Horde stampede playstyle.
    The summoner only get trigger happy on NA frontline because most of tank of melee is not marking target.
    Crimson Cyclone basically is a clown move especially under JP's high coordination envrionment
    (2)

  10. #10
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    MNK and RPR would become meta jobs if people focused like you suggested, as they both have very short charge times on their guard-breaking LBs. Hell, I play NIN most of the time and I get away with murder (literally) by just tapping guard immediately after I finish killing someone with LB. So many times I can just LB someone deep in enemy lines, Guard for a few seconds and watch numerous stuns and binds bounce off, and then just shukuchi away to safety. Between potions, huton, and purify (if needed), it's pretty much completely safe *unless* there's someone on the enemy team with enough situational awareness to recognize that they could get a free kill on that BH5 NIN.

    But NA players are oblivious. There's a *huge* "it's pvp idc I just want XP/my horsey" attitude problem with FL on NA servers. People don't want to learn or try and improve, they just want free stuff.
    (3)

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