Quote Originally Posted by Arzalis View Post
After playing some frontlines today I think something is up with the damage change for some of the jobs. I noticed WHM was doing substantially less damage than recent changes imply they should. 10% is whatever, but it seems to be more around 50%.

Ex: Afflatus Misery used to hit for around 6k or so, and now it hits for 3k. Glare does so little damage it's not even worth the cast time anymore. Not that you should be using it often anyway, but moving is actually more valuable than the amount of damage it does now in all situations.
It's because of the innate damage reductions being buffed as well, so not only are WHM doing less base damage, but it's being ruduced even further.

Before the patch Afflatus Misery would do 10,000 reduced by 20% by magical/ranged DPS, or 40% by melee and tanks, so 8,000 or 6,000 respectively.

After the patch Afllatus Misery does 9,000 due to the 10% damage reduction, reduced again by 30% by magical/ranged DPS, and 60% by melee DPS and tanks, so only 6,300 and 3,600.

SE went more than a little overboard with these changes, IMO.