Melees who had trouble surviving, you are now a bigger sack of hit points.
Melees who didn't have trouble surviving, you are now god.
Melees who had trouble surviving, you are now a bigger sack of hit points.
Melees who didn't have trouble surviving, you are now god.
Funny enough I don't see myself dropping summoner despite the changes made.
The defense modifiers does have me sweating however.
PVP with three teams competing for points is a recipe for disaster.
Because it becomes less about skill and more about who is the Bad Luck Brian in the match. If two teams decided they're gonna focus on you for whatever reason including Ape together strong, you're toast.
Make it 2 teams than 3. Solve 80% of the problems.
Three teams PVP is also bad because it encourages turtling and playing it safe. Yeah let me just run away and get those battle high by last hitting. Oh wait it's not MOBA is it?
Last edited by Lieri; 07-05-2022 at 12:10 AM.
Frontline changes are pretty meh. I have little hope they will fix anything in 6.2 either.
Summoner did get nerfed in Frontlines. They decreased its damage dealt by 10% and introduced two blanket changes that affect it directly. One you already mentioned and applied to all ranged jobs equally, and the other is that they slowed down the LB gauge recovery, which directly reduces the number of LBs used over the course of a match. While this affects every job, it disproportionally weakens jobs with unbalanced LBs such as (but not only) Summoner.
More fine-grained (ie job-specific) changes to Frontlines will be in the upcoming patches.
Exactly! I have been playing mostly Dragoon in Frontlines lately, and it really did not need any extra help. Reaper, on the other hand, will continue useless. They'll just be useless for 33% longer.
Solidarity for the fellow Frontlines Dragoon main! Now for every enemy that bears their steel at us or our feeble teammates, may we kill them, their spouse, their friends, and burn their godsdamned house down.
/fistbump
After playing some frontlines today I think something is up with the damage change for some of the jobs. I noticed WHM was doing substantially less damage than recent changes imply they should. 10% is whatever, but it seems to be more around 50%.
Ex: Afflatus Misery used to hit for around 6k or so, and now it hits for 3k. Glare does so little damage it's not even worth the cast time anymore. Not that you should be using it often anyway, but moving is actually more valuable than the amount of damage it does now in all situations.
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