But what you are saying here applies to any job. It's not a weakness of summoners which somehow compensates for the elements that are unbalanced in FL.Sorry, I can't feel your pain
The most of summoners in my game either get baited and killed by me at a remote location at Shattered or dead by focus fire because I place focus countdown on them.
Any brave one charge towards me with Crimson Cyclone will get stunned then got sent to in middle of my team to get focus fired.
There are few can reach BH5 but they are veterans, and yea, veterans are veterans
That is the point, Summoner is just one of the job can be killed by same method, nothing more.
As long as someone is doing focus target marking.
As I said earlier, Summoner is an overate job manifesting from NA's unique Horde Stampede playstyle.
NA players in general travel together and attack together in group and often tunnel vision to a target with low HP and ignored where they stand.
This strategy works until 6.1 introduced coordinated killer combo.
Beside Summoner stacking, the typical one is DRK charge in with Eventide, Salten Earth, then Salt and Darkness and wait for Afflatus Purgation
Another issue is not a lot NA players are doing focus target marking in which it is a requirement to win the Frontline.
If you pay attention, a lot of NA summoners will start with Crimson Charge then use Guard to make their way out freely because they know opposite team has no one mark them.
There are many jobs can break the Guard and imagine Summoner's Guard got break in middle of enemy.
People need to learn instead of complain assuming they knows everything.
Last edited by Divinemights; 06-19-2022 at 11:44 AM.
Again, that is a non-argument. It says absolutely nothing about summoner's efficiency relative to other jobs since it applies to every job.That is the point, Summoner is just one of the job can be killed by same method, nothing more.
As long as someone is doing focus target marking.
As I said earlier, Summoner is an overate job manifesting from NA's unique Horde Stampede playstyle.
NA players in general travel together and attack together in group and often tunnel vision to a target with low HP and ignored where they stand.
This strategy works until 6.1 introduced coordinated killer combo.
Beside Summoner stacking, the typical one is DRK charge in with Eventide, Salten Earth, then Salt and Darkness and wait for Afflatus Purgation
Another issue is not a lot NA players are doing focus target marking in which it is a requirement to win the Frontline.
If you pay attention, a lot of NA summoners will start with Crimson Charge then use Guard to make their way out freely because they know opposite team has no one mark them.
There are many jobs can break the Guard and imagine Summoner's Guard got break in middle of enemy.
People need to learn instead of complain assuming they knows everything.
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