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  1. #41
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Divinemights View Post
    i am surprised that no one is complaining 2 monks can one shot any one in the Frontline and that target cant even reach
    MNK only relies on be a pest, they deal almost NO DAMAGE vs any other DPS, even my sage deals more dps and get kills faster than my MNK.

    They have no range.
    Horrible DPS.
    Horrible AOE DPS.
    Can't initiate fights properly, despite being a durable melee class the amount of stuns/silence/push/stun/stun/slow/slow/bind/bind makes them not even a glass cannon.
    Slowest battle high build in all the game. Nin/DRG/ have tools to poke enemies and have easy assists on early game meanwhile a MNK player can die easily the first minutes and never build enough BH to use his LB at max potency.


    MNK are only dangerous when they have mid/max BH because at that point the pressure point / LB combo can take down any range job but it doesn't work well against melees or tanks, basically a waste of time since the LB takes to long to execute and leaves you stuck in mid air.
    (3)

  2. #42
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,469
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AnnRam View Post
    MNK only relies on be a pest, they deal almost NO DAMAGE vs any other DPS, even my sage deals more dps and get kills faster than my MNK...
    Interestingly, their quote comes the same day people were complaining in alliance chats about 2 MNKs harassing bases on the Shatter map and baiting anyone ignorant enough (which Frontlines has in abundance) to try and fight them (sometimes solo). So I'm guessing that's where their "complaint" stem from. (Also guessing "reach" was meant to be "reacT")

    Which, is pretty interesting since as seen in the OP's video, 2 coordinated MCHs can and will delete people across distances that only someone who had their finger already hovering above their Guard button can defend against.
    (2)

  3. #43
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by AnnRam View Post
    MNK only relies on be a pest, they deal almost NO DAMAGE vs any other DPS, even my sage deals more dps and get kills faster than my MNK.

    They have no range.
    Horrible DPS.
    Horrible AOE DPS.
    Can't initiate fights properly, despite being a durable melee class the amount of stuns/silence/push/stun/stun/slow/slow/bind/bind makes them not even a glass cannon.
    Slowest battle high build in all the game. Nin/DRG/ have tools to poke enemies and have easy assists on early game meanwhile a MNK player can die easily the first minutes and never build enough BH to use his LB at max potency.


    MNK are only dangerous when they have mid/max BH because at that point the pressure point / LB combo can take down any range job but it doesn't work well against melees or tanks, basically a waste of time since the LB takes to long to execute and leaves you stuck in mid air.
    MNK has the highest DPS of any melee, and by a considerable margin. Remember, their GCD is much faster than normal due to what's effectively a constant haste buff while in combat. Though if you're talking about FL, yeah - MNK is definitely in the running for least effective class there. Using Meteodrive to break guard and effectively delete players is strong, but there's other classes that do it better for the purposes of FL.
    (0)

  4. #44
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by AnnRam View Post
    MNK only relies on be a pest, they deal almost NO DAMAGE vs any other DPS, even my sage deals more dps and get kills faster than my MNK.

    They have no range.
    Horrible DPS.
    Horrible AOE DPS.
    Can't initiate fights properly, despite being a durable melee class the amount of stuns/silence/push/stun/stun/slow/slow/bind/bind makes them not even a glass cannon.
    Slowest battle high build in all the game. Nin/DRG/ have tools to poke enemies and have easy assists on early game meanwhile a MNK player can die easily the first minutes and never build enough BH to use his LB at max potency.

    MNK are only dangerous when they have mid/max BH because at that point the pressure point / LB combo can take down any range job but it doesn't work well against melees or tanks, basically a waste of time since the LB takes to long to execute and leaves you stuck in mid air.
    You are very wrong about Monk lol.
    Beside SAM can occasionally kill Monk out of pure luck (LB, even that 9 out of 10 is either fail or barely scratch Monk), none of the melee is capable to compete.
    Monk also has highest survival ability compares to all jobs, best synergy with other jobs (even CC)
    I was laughing on the flooar when I am seeing a Monk complains about SAM at day 01 of patch 6.01
    No, Monk by far is the new 4.0 version Machinist, it just need much more complex control
    Any casters has gut to dash to Monk is either dead or running scares with their tails between their legs
    This version's MONK is not only has 3.0 WAR's survival, 4.0 Machinist's burst, it also has 5.0 PLD's group control
    MONK get to dodge the nerf bullet only because everyone's blinded into SMN so it is not on SE's radar
    (3)
    Last edited by Divinemights; 06-15-2022 at 09:01 AM.

  5. #45
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    MNK is kinda like BLM, bad people complain that it's too weak and the good players create havoc with them in the upper ranks.
    (5)

  6. #46
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    The current state of Frontline reminds me very much of how it was before 4.5, when there wasn't any damage modifiers and people only went with healers and ranged. There are damage modifiers in place now (Melee DPS and Tanks take 40% less damage, everything else = 20% less) but I don't think that it's enough. Jobs are currently balanced with expectation that you have no duplicate jobs in the same party. That limitation isn't place for FL and RW.

    I think they need to add modifiers to LB generation for every job. Some jobs, like SMN, BLM and WHM need to have slower LB generation so they are less broken while others, PLD and SGE need to have faster LB generation to be more viable.

    The immunity from Purify need to have its duration increased in FL and RW. Make it 8 seconds while also making you immune to knockback and draw-in actions.
    (0)

  7. #47
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by OskarXCI View Post
    The current state of Frontline reminds me very much of how it was before 4.5, when there wasn't any damage modifiers and people only went with healers and ranged. There are damage modifiers in place now (Melee DPS and Tanks take 40% less damage, everything else = 20% less) but I don't think that it's enough. Jobs are currently balanced with expectation that you have no duplicate jobs in the same party. That limitation isn't place for FL and RW.

    I think they need to add modifiers to LB generation for every job. Some jobs, like SMN, BLM and WHM need to have slower LB generation so they are less broken while others, PLD and SGE need to have faster LB generation to be more viable.

    The immunity from Purify need to have its duration increased in FL and RW. Make it 8 seconds while also making you immune to knockback and draw-in actions.
    They've already said they will be reevaluating LB timers for FL. We can probably expect changes to global DR as well.

    I'd rather they just reduce the cooldown on Purify and Guard for FL. Reducing them both to 15 sec would be a good starting place. 30 sec is already maybe a bit too long for CC and is *definitely* way too long for FL.
    (0)

  8. #48
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Saying Summoner is fine on Frontlines is just completely dumb. Please don't.
    (2)

  9. #49
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    It is quite amused that Japanese and English are so different in regard to which job is OP.
    Japanese want a nerf of BLM, not SMN.
    (0)

  10. #50
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Re: Monk
    I stand with my stance that monk is overall fine. I would want very small changes/QOL. Don't think our DPS needs to be improved. Still would like RoE to cashout on its duration, largely due to frustrations of having to play with the game's buff frame architecture, but like, we compensate for it, and still get a juicy 30k+ heal a lot of the time which isn't bad. Also maaaaybe 8y on Rising Phoenix but like now I am really pushing it. There are jobs I rather nerf, than buff MNK. With FL, yeah, we need help, but I think FL needs a massive tweak to account for some PvP changes and I am looking forward to what 6.18 does.
    (0)

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