Quote Originally Posted by Gserpent View Post
Right. If you want to play melee right now, you have to be a roamer and focus on picking at people that have overextended or look for small engagements. Melee is still very powerful, but will be more limited by its nature than ranged classes until they buff melee passive DR. MNK can still delete all casters, even the dreaded BH5 summoners, in an unbreakable 100-0 combo chain. They still have opportunities to be useful and effective.

But if people are trying to play them like 5.x melee, where melee was extremely overpowered, then yeah they're going to be disappointed and frustrated. That's just how things are. Play different classes or don't play if that's going to be a make or break thing for you.
As someone who plays a lot of Frontlines exclusively as DRG since 6.1, I agree with all of this. Melees are one of the toughest classes to play in the current state of Frontlines. The adjustment for me from coming from a 5.x MCH was brutal. But after gaining experience and improving my skills, I feel they're very balanced because of the risk-reward. Their bursts and LBs can be devastating, but to be the most useful and effective, they have to risk being out of position and focused down. In other words, a glass cannon.

They remind me a lot of fighting games because you have to play smart, know the game, and look for opportunities (capitalizing off an opponent's mistake, being sensitive to when to pressure and defend, knowing the best positioning, etc). If you're expecting to be a blue DPS or looking for something easygoing but good, melee is not the class you're looking for.