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  1. #11
    Player
    Naphtha's Avatar
    Join Date
    May 2022
    Posts
    43
    Character
    Naphtha Arthuritis
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Divinemights View Post
    Do you even know how debuff works?
    All meeles and tanks takes 50% less damage and 20% damage increase to all meeles in frontline (the percentage is also adjustable)
    It has been in Frontline between 4.5 to 6.1 and I yet to see any range job is so called "unplayble"
    This is a fair treatment to take away range advantage in PvP
    Yes? I'm saying that 5.x suffered greatly from Dragoons who benefited from the DR/buff that were handed to melee. I don't think this current PvP would work with extreme percentages like 50% dmg reduction for tanks, considering the damage numbers they are capable of dishing.

    What worked for 5.x PvP isn't necessarily going to work for this meta without some careful tweaking, I'm all for something to nerf the current emphasis on ranged jobs, but I can't help but think it'll probably swing the other way around with melees dominating due to over-the-top buffs/debuffs.

    Honestly, imo, you only need to give melee dps/tanks a slight DR buff and that would allow them to actually play the gamemode again without having to play around stragglers or be forced to play NIN spamming AoE poke and fishing for an execute.

    Edit for clarity: I know you said percentages are adjustable, my whole point is that the dev team could possibly botch the adjustment and instead of fixing the problem, they just swap it out for another problem that is just as bad.
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    Last edited by Naphtha; 06-10-2022 at 02:57 PM.

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