AST isn't hidden, everyone knows it's overpowered as hell right now. I suppose it won't pad its stats on a scoreboard like WHM will, but it has a frankly absurd kit and the highest burst healing in the game. AST can dump 40k raw healing plus regen plus two shields into a single target in two GCDs and two oGCDs... WHM has the next-highest healing and has to hard cast a pair of 1.44s spells on 2.4s GCD to only reach 24k.
No one else comes even remotely close to AST in healing output, and AST isn't slacking in the damage department either (28k burst, all of it being AOE, and it includes heavy and bind, or 10k per typically every other 1.44s cast.) Then you add in the card buffs and Macrocosmos effect... yeah, AST's kind of broken right now. Has been ever since they increased Macrocosmos to 12k for some stupid reason, though I think its kit alone would still have made it a bit too strong even without the Macro buff. I suppose it's not King Turd of Shit Mountain in FL, though. That's probably WHM.
Yup, told you they are going to use this method to bring down Ranges on Frontline.
The nerf on BLM but not SMN exactly showing SMN is not dominate at other regions
Summoner did get nerfed in Frontlines. They decreased its damage dealt by 10% and introduced two blanket changes that affect it directly. One you already mentioned and applied to all ranged jobs equally, and the other is that they slowed down the LB gauge recovery, which directly reduces the number of LBs used over the course of a match. While this affects every job, it disproportionally weakens jobs with unbalanced LBs such as (but not only) Summoner.
More fine-grained (ie job-specific) changes to Frontlines will be in the upcoming patches.
Melees who had trouble surviving, you are now a bigger sack of hit points.
Melees who didn't have trouble surviving, you are now god.
Exactly! I have been playing mostly Dragoon in Frontlines lately, and it really did not need any extra help. Reaper, on the other hand, will continue useless. They'll just be useless for 33% longer.
Funny enough I don't see myself dropping summoner despite the changes made.
The defense modifiers does have me sweating however.
PVP with three teams competing for points is a recipe for disaster.
Because it becomes less about skill and more about who is the Bad Luck Brian in the match. If two teams decided they're gonna focus on you for whatever reason including Ape together strong, you're toast.
Make it 2 teams than 3. Solve 80% of the problems.
Three teams PVP is also bad because it encourages turtling and playing it safe. Yeah let me just run away and get those battle high by last hitting. Oh wait it's not MOBA is it?
Last edited by Lieri; 07-05-2022 at 12:10 AM.
Frontline changes are pretty meh. I have little hope they will fix anything in 6.2 either.
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