have not been near their sence the start of endwalkers.
have not been near their sence the start of endwalkers.
There are other factors SE introduced in 6.1 involved, it is not just CC.
There is new category I called animation lock.
Let me be more specify.
Any CC can be remove by Purify is traditional CC
There is another school SE introduced is put your target into animation lock and target's action bar will be disabled or can not be remove by Purify:
Phantom Rush
Meteor Drive
Miracle Nature
Contradance
There are many more but I yet to discover during my solo in Frontline.
Overall, you can't touch CC because there are two schools.
The best thing is to apply 5.0 version of countermeasure to bring down Ranges to even with Meeles
SMN is garbage outside LB, and for whatever reason Square decided thats all they need in frontlines. That and dragoon bursts. Maybe making pvp about just bursting and not engaging with your entire skillset constantly is a pretty bad and shoddy design. I would legit take the old system again
I would really like pre-5.0 PvP back, at least for FL, I enjoyed late 4.x's PvP, though I didn't really get into Feast at that time, so I can't tell if it was good or not.SMN is garbage outside LB, and for whatever reason Square decided thats all they need in frontlines. That and dragoon bursts. Maybe making pvp about just bursting and not engaging with your entire skillset constantly is a pretty bad and shoddy design. I would legit take the old system again
Don’t over exaggerates.SMN is garbage outside LB, and for whatever reason Square decided thats all they need in frontlines. That and dragoon bursts. Maybe making pvp about just bursting and not engaging with your entire skillset constantly is a pretty bad and shoddy design. I would legit take the old system again
In 6.1 PvP, most of jobs core damage is from LB, SMN is not unique
Most jobs rely on CC chain lock for execution kill
I played only a couple of CC matches (Can't duo queue so cba), how is Phoenix there? It feels like Phoenix just exists currently with no reason to use it over Bahamut, but I'm not sure, doesn't it have a heal or something?
Except this discussion is about Frontline and what is your purpose of mix in Crystal conflict into this?
Did you misunderstand CC used in my statement refers to crowd control?
I could dive in as a melee and treat it as a blue dps in 5.x, because I have that 50-50 safety when using Bloodbath with Fetterward, WARs being the only threat if I wasnt a DRG
With the removal of those role traits it doesn't make sense to go in melee range with any class in a huge cluster since it's very easy to be bursted. I dont have faith in the Guard ability, especially since there's certain classes that can pierce right through it.
Right. If you want to play melee right now, you have to be a roamer and focus on picking at people that have overextended or look for small engagements. Melee is still very powerful, but will be more limited by its nature than ranged classes until they buff melee passive DR. MNK can still delete all casters, even the dreaded BH5 summoners, in an unbreakable 100-0 combo chain. They still have opportunities to be useful and effective.I could dive in as a melee and treat it as a blue dps in 5.x, because I have that 50-50 safety when using Bloodbath with Fetterward, WARs being the only threat if I wasnt a DRG
With the removal of those role traits it doesn't make sense to go in melee range with any class in a huge cluster since it's very easy to be bursted. I dont have faith in the Guard ability, especially since there's certain classes that can pierce right through it.
But if people are trying to play them like 5.x melee, where melee was extremely overpowered, then yeah they're going to be disappointed and frustrated. That's just how things are. Play different classes or don't play if that's going to be a make or break thing for you.
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