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  1. #11
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    The best part of Xenoblade was definitely trying to hunt down the bastard NPCs who moved around and had 'dynamic, exciting patterns'. It made the game scintillating and fun and added a wonderful level of difficulty to the quest system. The only bad part about it was that you had the ability to teleport around to landmarks with no cost and you could change the in-game time at any time, which honestly made tracking the dynamic, 'alive' NPCs way too easy. Real men played without using fast travel and time change.

    This is definitely a feature I'd love to see in 2.0.
    (2)
    7UP!


  2. #12
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I'd like some voice overs personally.

    I don't mean voicing entire dialogues, just little things like, when you click on a shop NPC they say stuff like "Welcome to my shop" or "How can I help you today?"

    Also I think city guards should be patrolling outside the city, not just standing at the front entrance all the time. Maybe put some low level beastmen near the city too and if the guard encounters one, it attacks it.

    Could have monsters attack each other too, like when a wolf comes across a marmot, it kills the marmot, etc.
    (0)

  3. #13
    Player

    Join Date
    Jun 2011
    Posts
    97
    Quote Originally Posted by Haibel View Post
    you kinda have that now. I wish i could shut up the guys anouncing invading forces.

    Wait what? I mean literally hear their voices. Not just in the chat log. You know...you stroll up to one and hear him speak and then as you running away in gets fainter. I'd love that.
    (0)
    Last edited by FlynnRider; 05-30-2012 at 03:21 AM. Reason: Forgot to quote

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