Players are always going to look for loopholes to get the things they want. And it's abundantly clear, a LOT of players want Housing.
The issue is that, as the current restrictions stand, YOUR BEST BEST TO ACQUIRING A HOUSE is to have YOUR OWN, PERSONAL FREE COMPANY.
After all, 75% of all houses are now EXCLUSIVE to Free Companies.
Here's the problem:
Players having "their own personal/solo Free Companies" is bad for the game, and bad for business.
Let me explain.
People play MMO's because they offer a multiplayer experience. FFXIV accomplishes particularly well, thanks to consistent community moderation, so that most of the community is actually quite friendly and welcoming.
Being PART of an active Free Company actually makes players MORE invested in the game. There's a lot of content that you can only really run in a static, and while a robust suite of options exist for FINDING groups, the fact is that players will almost always flock to running content with people they actually know.
But right now, there is a pretty awful choice in front of most players:
Would you RATHER be part of a Free Company community?
Or would you rather have a HOUSE?
And if players choose the latter, then it means they cannot participate in the former.
So let's just follow that to its logical conclusion:
A player decides to form their own Free Company, so that they can get a house. Hooray! They manage to win one! But maybe they have a small friends list. And over time, people regular unsub and re-sub to the game. So fewer and fewer of their friends are online, so they're forced to queue for matchmade content.
That still allows them to RUN all of the content, however unless that play is actively TRYING to make new friends, then they're logically going to wind up logging in and not knowing anybody. That makes for a less-fun (if not slightly depressing) experience, making that player much more likely to unsubscribe.
Now of course when they unsub, that house is eventually available to the market once again. But that's also one less subscriber to the game. Moreover, there's less reason for them to return, as oppose to "oh man, I'll get to play with the folks in my FC again!".
Here's the thing:
There's nothing wrong with the IDEA of a "Free Company house". The problem is the execution.
Because the house BELONGS TO the Free Company itself, it ALSO means that players can effective "sell" their Free Company, which of course INCLUDES a House.
And it ALSO means that players at the head of a Free Company can technically own not one, but TWO HOUSES.
I know this, because I AM ONE OF THOSE PEOPLE.
Because why wouildn't I? I LOVE Housing systems, and people able to bid on both Personal AND FC housing gives me far more options.
But while I may benefit from this system, that does NOT mean that it's okay.
I should be forced to choose: which house do I want to keep? And then I lose the other one.
Doing so would actually enhance my own experience with the game. I would probably seek out a social Free Company to join, and if I found a group I really clicked with, I could honestly see getting even MORE invested in the game.
Now, as for "Free Company houses", I still think the CONCEPT is good. So here's what I would do:
As Leader (or Officer, if allowed) of a Free Company, you can choose ANY member of your Free Company, and request to make their Personal house the new "Free Company house". Thus allowing all other members of the Free Company to teleport there.
However, should that player choose to leave the Free Company, they still take their own house with them. They simply lose access to the FC chest and workshop stuff (I actually think the Workshop might be worth revamping, but that's a topic for another time).
As I said, just solves multiple issues:
- It encourages players to actually join a REAL Free Company
- It prevents players from "selling" their Free Company and attached house
- It prevents players from exploiting a loophole to effective own TWO houses
- It potentially opens up some additional plots
Now, as for the INITIAL process of how this might look, my solution is this:
- When you log in, the "Free Company house" is converted to a Personal house and now belongs to the FC leader.
- If the leader already OWNS a house, they can choose which house they wish to KEEP as their Personal house.
- If they elect to keep their previous Personal house, they can opt to transfer ownership of the "Free Company house" to any qualifying Officer or member of the Free Company.
- If nobody chooses to claim the house, the current owner is given one week to collect any items and such. After that week is up, the house is opened up to bidding for the next lottery.
This may sound a bit complicated, but I believe this covers all of the bases. And yes, it actually means I'd be losing one of my own houses, but I believe that is only fair.
Ultimately, the point is this; the current system is certainly an improvement over the old in MANY respects, but it also actively ENCOURAGES players to form their own personal/solo Free Companies. That can only hurt the game's community overall, and I hope we see this addressed.