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  1. #1
    Player
    SamsonBlacke's Avatar
    Join Date
    Oct 2020
    Posts
    48
    Character
    Samson Blacke
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Instead of just taking perfectly servicable buttons and making them do something different just for the sake of it, why not tackle the button bloat that plagues the job? That's my one major issue with Paladin.
    (0)

  2. #2
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SamsonBlacke View Post
    Instead of just taking perfectly servicable buttons and making them do something different just for the sake of it, why not tackle the button bloat that plagues the job? That's my one major issue with Paladin.

    i honestly dont see how PLD has a button bloat issue.
    the only 2 abilitys that could be maybe condensed are Sheltron and intervention(and i rather have them be seperate buttons so i can macro intervention)
    and Requiscat and the Magic Finisher maybe
    Some say Attonment should take over royal authority. but thats a terrible idea unless it would just "dissapear" if you start a normal 1-2 combo again(which would still be horrible)


    and a lot of "problems" are really just problems because people want to optimize to much.


    63 Seconds rotation or dropp 1 attonment? if people wherent so obsessed with optimizing so everything perfectly aligns with raidbuffs that would be a non issue(not to mention PLD being a very stable, altough low, DPS class which profits from raidbuffs, but is far less relient on them)
    17 Second Prepull FoF? also mostly an issue with people and optimisation, the Regular opener(aka without prepulling FoF) is still good in most encounters, and only a marginal DPS loss.




    NOW I dont say optimising is bad, i play PLD, and Dear god its a meme in my static how i HATE the 17 Second prepull and how i made everyone else hate it too but i still do it. But saying "there is a fundamental issue with the class" when the class plays fine and said issue only takes place if you try to optimize it to the ground?
    (3)