These don't really fix the issues that paladin really has, such as the low potency on physical abilities compared to magical, skill speed not affecting spells, an annoying opener with an early Fight or Flight, and a weird 63 second rotation.

Why would you use Cover over Intervention? If I'm not tanking, I don't need the effect of Sheltron, and it would be better to give the main tank Intervention instead of a 5% damage reduction. Giving random 5% damage reductions to a DPS or healer when I am tanking wouldn't really do anything. I just want to have Cover's cost to be removed.

Clemency is fine how it is and is one of the skills that really draws me to playing paladin. While it's not needed in ideal situations, I do like having it available for when things go bad (such as the healer dying) or when soloing old content. We also don't need an oGCD way to heal after they've added healing effects to our offensive spells.