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  1. #15
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Though I would like to see some changes, I'm not sure I agree with these proposed changes. But I'm one of those who misses the variety we used to have (i.e. I'm one of those still mad about AST cards, among other things).

    Cover I think is fine as is, despite it being situational.

    Passage of arms could maybe have a lingering defense buff for those who were in the cone at half it's normal potency if the paladin moves (like AST's collective unconscious) as a QoL.

    I like divine veil's uniqueness in how it gets applied, though perhaps an additional buff to the shield would be nice (half of amount cured + 10% of pld's max HP?). Just applying to self would be a great buff in general since it also does a 400 potency cure if I recall.

    Clemency should use more MP outside of requiescat for the amount it heals. PLD and WAR heals are a bit overkill in general for tank jobs.

    Quote Originally Posted by Deveryn View Post
    The range makes sense considering you're stepping in to take damage for someone else. 10y is quite generous too. I'm curious how far it's "supposed" to reach.
    10 yalms is exceedingly generous. FFXI's Paladin also has Cover, but you literally have to stand in between the ally you're covering! That's how it's supposed to work!
    (1)
    Last edited by File2ish; 06-09-2022 at 07:22 AM.