I don't think I could decide on a worst, but it certainly wouldn't be PLD.
Then it would have to be changed to not transfer all of the damage to the PLD, otherwise you could have the main tank never take damage which would be strange. If it doesn't transfer 100% of the damage then it would not be useful the way it currently is, where you can quickly cover someone who is about to die.
The 15% mitigation on the PLD instead of a block would be a nerf. At the moment, players use this mid-GCD by pressing it the moment before the cast bar ends so it mitigates, then they continue attacking uninterrupted. It's also used for Ahk Morn stacks if everyone has vuln stacks, people are dead, a healer is down or everyone is undergeared and the healers can't manage it alone. It's used a lot in phase transitions for visual effect but that doesn't count because it doesn't seem to be necessary.Passage of Arms: The change to this is that it's a puddle the Paladin drops then stays there for 10s. The Paladin can still attack and move without removing the cone. Also, the Paladin can stand inside the area to receive the 15% mitigation buff and does not get the 100% block rate.
This is annoying but it was improved recently so that magic attacks activate it. The PLD doesn't really need it because they are a tank and can survive anything that would kill a DPS.Divine Veil: Press the button and everyone inside 20y gets a shield of 10% the Paladin's max HP, 90s recast (even the Paladin)
I don't like this. Further homogenizes tanks by making it a cross between what WAR and GNB has. Clemency is one of the really cool things about PLD. You feel like a tank, a melee DPS, a caster DPS and a healer all in one and that's how it should stay.Clemency: Instant OGCD 750 potency, 2 charges, 120s cooldown. If used under Requiescat uses a Requiescat charge instead a Clemency charge and the target also receives a 150 potency regen for 18s (regen can be applied to the Paladin) as well as healing the Paladin 50% of the heal (only if used on someone else).