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  1. #1
    Player
    SeaJay13's Avatar
    Join Date
    Sep 2021
    Posts
    3
    Character
    Samill Denma
    World
    Coeurl
    Main Class
    Gladiator Lv 90

    proposed Paladin changes

    Paladin is the worst tank in ff14. It's not unviable but, it's the worst of the 4.
    Here's a few ability adjustments I think might help.


    Cover: Model it after Dancer's Closed Position. 'Cover' 1 party member, 30s recast, instant, lasts until removed or the Paladin dies. When you use Sheltron the 'Covered' character receives a 5% mitigation buff for 12s.

    Passage of Arms: Creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted, 8y cone for 10s, 120s recast.
    The change to this is that it's a puddle the Paladin drops then stays there for 10s. The Paladin can still attack and move without removing the cone. Also, the Paladin can stand inside the area to receive the 15% mitigation buff and does not get the 100% block rate.

    Divine Veil: Press the button and everyone inside 20y gets a shield of 10% the Paladin's max HP, 90s recast (even the Paladin)

    Clemency: Instant OGCD 750 potency, 2 charges, 120s cooldown. If used under Requiescat uses a Requiescat charge instead a Clemency charge and the target also receives a 150 potency regen for 18s (regen can be applied to the Paladin) as well as healing the Paladin 50% of the heal (only if used on someone else).


    What do you all think about this? Is it dumb? Would it break the game? Are any of these good ideas?
    (1)

  2. #2
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Pld as problems. First off, they are still in shb land and the rotation do not fit properly in EW. Next, they have stormblood gimmicks such as why divine veil is still need proc a heal for is shield why it doesnt proc like shake it off or why cover still ass why not changing to something better even it iconic move from pld it still need to be good or why clemency is still a gcd why not a ogcd 3 charges. But thats consequence to be the poster boy of the game. Pld is viable but there alot irks to be great again.
    (0)

  3. #3
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Or hear me out. We take away the excessive healing from tanks so that they rely on healers more? You know so healers have something to do maybe?
    (6)

  4. #4
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    PLD is great as it is. I don't know why you find it the worst, but if it's really not to your liking, you have 3 other choices.

    The healing is not excessive. Frankly, it should be welcome in a lot of situations. Healers have plenty to do making sure they and their fellow squishies stay upright.
    (5)

  5. #5
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Deveryn View Post
    PLD is great as it is. I don't know why you find it the worst, but if it's really not to your liking, you have 3 other choices.

    The healing is not excessive. Frankly, it should be welcome in a lot of situations. Healers have plenty to do making sure they and their fellow squishies stay upright.
    Are we playing the same game? lol

    If you're good enough at tanking, you don't need a healer. Especially at higher levels where you have your full kit, your kit alone will heal you. Looking at you WAR.

    Also, PLD's opener can use some work. It is very clunky. It's also the lowest dps for the amount of work you have to pump into making it work. So yeah it's not terrible but definitely needs some love touches.
    (3)

  6. #6
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    The fact that WAR and PLD can both relatively comfortably keep their party alive without a healer is bad.
    (2)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I don't think I could decide on a worst, but it certainly wouldn't be PLD.

    Quote Originally Posted by SeaJay13 View Post
    Cover: Model it after Dancer's Closed Position. 'Cover' 1 party member, 30s recast, instant, lasts until removed or the Paladin dies. When you use Sheltron the 'Covered' character receives a 5% mitigation buff for 12s.
    Then it would have to be changed to not transfer all of the damage to the PLD, otherwise you could have the main tank never take damage which would be strange. If it doesn't transfer 100% of the damage then it would not be useful the way it currently is, where you can quickly cover someone who is about to die.

    Passage of Arms: The change to this is that it's a puddle the Paladin drops then stays there for 10s. The Paladin can still attack and move without removing the cone. Also, the Paladin can stand inside the area to receive the 15% mitigation buff and does not get the 100% block rate.
    The 15% mitigation on the PLD instead of a block would be a nerf. At the moment, players use this mid-GCD by pressing it the moment before the cast bar ends so it mitigates, then they continue attacking uninterrupted. It's also used for Ahk Morn stacks if everyone has vuln stacks, people are dead, a healer is down or everyone is undergeared and the healers can't manage it alone. It's used a lot in phase transitions for visual effect but that doesn't count because it doesn't seem to be necessary.

    Divine Veil: Press the button and everyone inside 20y gets a shield of 10% the Paladin's max HP, 90s recast (even the Paladin)
    This is annoying but it was improved recently so that magic attacks activate it. The PLD doesn't really need it because they are a tank and can survive anything that would kill a DPS.

    Clemency: Instant OGCD 750 potency, 2 charges, 120s cooldown. If used under Requiescat uses a Requiescat charge instead a Clemency charge and the target also receives a 150 potency regen for 18s (regen can be applied to the Paladin) as well as healing the Paladin 50% of the heal (only if used on someone else).
    I don't like this. Further homogenizes tanks by making it a cross between what WAR and GNB has. Clemency is one of the really cool things about PLD. You feel like a tank, a melee DPS, a caster DPS and a healer all in one and that's how it should stay.
    (6)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Xirean View Post
    The fact that WAR and PLD can both relatively comfortably keep their party alive without a healer is bad.
    I wouldn't call it comfortable. It definitely takes some effort. I've seen people (mostly WAR) just try to solo and sustain themselves. It's apparently too much work to target someone to share the heals.

    The DPS that remains also needs to know what they're doing, otherwise heals are wasted.
    (2)

  9. #9
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Padudu View Post
    Are we playing the same game? lol

    If you're good enough at tanking, you don't need a healer. Especially at higher levels where you have your full kit, your kit alone will heal you. Looking at you WAR.

    Also, PLD's opener can use some work. It is very clunky. It's also the lowest dps for the amount of work you have to pump into making it work. So yeah it's not terrible but definitely needs some love touches.
    It's absurd to say you don't need a healer... unless you're running with some savage raid tier friends, then you can get away with melting stuff. Once you're at that level it begs the question, what are you even doing running dungeons? Roulette is the norm I deal with and I either need a better healer or better DPS so I don't have to use up too many mits per pull.
    (1)
    Last edited by Deveryn; 06-09-2022 at 06:35 AM.

  10. #10
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    The main issue with cover is the strict range requirement.
    As it now, it's inferior to intervention in nearly eveey scenario

    It would still be situation with the 2 drastic nerfs it received in SHB, but removing or merely increasing the effect range would make it feel way better to use than it does now
    (1)

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