It seems most people agree that there is a lack of uniqueness and job definetion between the classes with the current armory system.
So Im kind of curious how this is going to be handled, but more so if its going to destroy possible hybrids, or irradicate the thought. Im definitly in a love hate relationship with how things works, being able use abilities from a wide pool, and at the same time annoyed to go out of my way to get them.
Its looking as now, that the higher the level is, the more likely the skill or spell will be class specific, and that although cap is only 50, its sure to raise at some point bring in more tier II/III/IV's of the now current versions. So is the fine tuning of a class, going to restrict the creation of a job?
Some classes are fairly easy, it doesnt take too much work to be a WHM, or BLM type or a typical melee (I think WAR or MNK), who are usually the ones with this issue having similier builds.
we've seen the break downs of FFXI job = FFXIV job A20+B36+C50.
I feel we already lack the gear to make most past classes a success, and discourage us for instance trying to make these attempts. Also I almost wonder if the game will ever have use for hybrid jobs, although things are sure to change, would a MRD ever be useful copying a DRK? Somehow I cant imagine subsituting DEX or STR for PIE and INT here, questioning will we ever even have the attribute points to make these possible.
There is also penelty when trying to do anything outside of your specific class, main concern gear in my case. For a GLA to take on a RDM there is no gear that wouldnt make the class by far weaker than that of a GLA or a THM just playing thier own skill set. And Im sure more class merging combinations will come available in the future, but will there be anyway to favor them, with gear and skills becoming more specialized and restricted?
(if this was posted before I didnt see it in a search, sry)