SE, we all know that your intentions were good with trying to spice things up by letting us kill many mobs at once, but this is just not working. Many jobs have no became completely useless for exp parties and boss fights simply because of this. Why would I ever in my right mind invite a monk whenever I can take a War or a Blm? This also promotes nothing but button mashing as well, which one of the reasons that I personally loved ffxi so much was we did not have to button mash.
Exp Parties-
1. They are too easy. Any combination of 6-8 players can rock any exp camp in their level range. This is largely do to the amount of mobs you can kill at one time to receive a ton of exp.
2. No tank is required. With so many mobs just running around and everyone aoeing them then what is the point for a tank? Exactly there is none..
3. More is not always better, but if you want it to be then make it more challenging.
Bosses/Dungeons
It seems the only way that SE can make anything semi difficult (which it isn't because of job stacking) is by adding ADDS to every single boss fight we encounter other than ifrit. Lets take a look.
1. Ogre in darkhold. While the adds do not attack you indirectly and are not required to be killed its still just another boss with pointless adds.
2. Batrall in darkhold. Skeles and Ghost... Just more AOE fun with the skeles.
3. Moogle- Again nothing but a bunch of mobs at once during the 2nd phase.
4. Ant Princess- Fire, Fira, Firaga kill adds and guard.. nothing else matters
5. Chimera- oh wait adds pop at around 75 percent. What do we do?
6. Coincounter- Annoying adds that can silence!! oh nooo!
7. Mizz Murphy- Multiple adds spawn again and if your not monk burning murphy than you aoe them down.
8. Garuda- hmm more adds? You betcha!
AF fights- Pretty sure almost every final af fight has a bunch of mobs... same old same old burn/kite
I know not ALL of the adds are required to be killed in the boss fights but Im honestly tired of the same thing over and over. Adds simple do not make things difficult in this game. I just really hope that SE makes single mob and single mob bosses a much bigger part of this game and make some badass single target classes as well.