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  1. #1
    Player

    Join Date
    Sep 2011
    Posts
    104

    Multiple Mobs and AOE's

    SE, we all know that your intentions were good with trying to spice things up by letting us kill many mobs at once, but this is just not working. Many jobs have no became completely useless for exp parties and boss fights simply because of this. Why would I ever in my right mind invite a monk whenever I can take a War or a Blm? This also promotes nothing but button mashing as well, which one of the reasons that I personally loved ffxi so much was we did not have to button mash.

    Exp Parties-
    1. They are too easy. Any combination of 6-8 players can rock any exp camp in their level range. This is largely do to the amount of mobs you can kill at one time to receive a ton of exp.
    2. No tank is required. With so many mobs just running around and everyone aoeing them then what is the point for a tank? Exactly there is none..
    3. More is not always better, but if you want it to be then make it more challenging.

    Bosses/Dungeons
    It seems the only way that SE can make anything semi difficult (which it isn't because of job stacking) is by adding ADDS to every single boss fight we encounter other than ifrit. Lets take a look.

    1. Ogre in darkhold. While the adds do not attack you indirectly and are not required to be killed its still just another boss with pointless adds.
    2. Batrall in darkhold. Skeles and Ghost... Just more AOE fun with the skeles.
    3. Moogle- Again nothing but a bunch of mobs at once during the 2nd phase.
    4. Ant Princess- Fire, Fira, Firaga kill adds and guard.. nothing else matters
    5. Chimera- oh wait adds pop at around 75 percent. What do we do?
    6. Coincounter- Annoying adds that can silence!! oh nooo!
    7. Mizz Murphy- Multiple adds spawn again and if your not monk burning murphy than you aoe them down.
    8. Garuda- hmm more adds? You betcha!

    AF fights- Pretty sure almost every final af fight has a bunch of mobs... same old same old burn/kite


    I know not ALL of the adds are required to be killed in the boss fights but Im honestly tired of the same thing over and over. Adds simple do not make things difficult in this game. I just really hope that SE makes single mob and single mob bosses a much bigger part of this game and make some badass single target classes as well.
    (6)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Boss fight with adds ? Unbelivable !
    (2)

  3. #3
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Fire/Fira is not thaumaturge exclusive. Pugilist can use them. Does monk have thamaturge as a secondsry class requirement.
    (0)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    Does monk have thamaturge as a secondsry class requirement.
    Monk have only archer and lancer cross class skills
    (1)

  5. #5
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Well said OP! I stopped playing (only log in to craft rested xp and log back out) cuz I am so sick of se thinking putting adds on every boss fight makes it a challenge. No, it doesn't...it just encourages job stacking which i dont blame people for doing.

    Where are the days of when se could make intelligent battles that required skill with no adds? I lost interest in xiv lately cuz of it :/
    (1)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Monk has that AoE where they jump and smash the ground I forget its name, so I don't see your point.

    As for bosses the melee are supposed to run out and kill the adds, this isn't FFXI where you stand in one spot and hack away at the boss until it dies ya know.
    (0)

  7. #7
    Player

    Join Date
    May 2012
    Posts
    290
    Too much AoE in this game for my liking, particularly in the form of dd attacks. AoE buffs and debuffs are fine, but not attacks.
    Personally I think that SE sees the AoE based combat as "fast paced and exciting!" but SE must learn that "fast paced and exciting!" becomes very boring very fast and when people are bored they stop playing and stop paying.
    (2)

  8. #8
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    In ffxi if you stood around and hacked the mob you'd wipe >.>(talking about hnm, not regular mobs lol) everyone would have to time their abilities, skillchain, watch hate, buff/debuff, refresh etc.

    Its aura pulse and compared to other dd aoe it is pretty lacking.
    (1)

  9. #9
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Babydoll View Post
    In ffxi if you stood around and hacked the mob you'd wipe >.>(talking about hnm, not regular mobs lol) everyone would have to time their abilities, skillchain, watch hate, buff/debuff, refresh etc.

    Its aura pulse and compared to other dd aoe it is pretty lacking.
    ..for real ? I don't know abyssea, but old ffxi had very few encounters where dd would move something different from rear/side, and mostly in fight where kite was strategy.
    Personally i see your point, but there's nothing wrong in add management in a boss fight. Just look every mmo in the planet aside ffxi and you'll see plenty of fights with adds.
    (1)

  10. #10
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    ..for real ? I don't know abyssea, but old ffxi had very few encounters where dd would move something different from rear/side, and mostly in fight where kite was strategy.
    Personally i see your point, but there's nothing wrong in add management in a boss fight. Just look every mmo in the planet aside ffxi and you'll see plenty of fights with adds.
    Oh yes most of them remained in a somewhat fixed position haha but what I meant was if they just auto attacked and afk'ed people would wipe >< FFXI bosses could not be defeated by simply standing there auto attacking and doing nothing else. Because he said "Stand in one spot and hack away" idk if I misunderstood lol.

    There was a couple fights in XI that had adds..Vrtra I remember...but that was fun. You had to have entire party/alliance dedicated to adds. That was actually challenging vs what FFXIV has... ._.
    (2)

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