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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,110
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Actually, the reason extremes are easier is so that they can be farmed. Savage can be a lot less forgiving and sometimes you are glad to be done with it for the week, whereas if Extreme gave you this feeling then you wouldn't feel like doing it 99 times.
    Doesn't mean that people wouldn't do it, people run a savage fight 100 times for a fancy number on a site that isn't even officially acknowledged. Hell, people run PotD solo simply for a spot on the leaderboards and that is arguably more of a time investment and frustrating experience than any savage fight.


    Quote Originally Posted by Anura View Post
    What? The only people that go apeshit when grind is mentioned are the ones new to MMORPG. Even WoW vanilla was grindy as hell, and it was basically a light version of Everquest. Grind has been a thing in RPGs since forever, and that includes MMORPGs.
    Those grinds usually led to some tangible rewards beyond a rectangular piece of text that says "Yay, you did it, conglaturations!". Unless you're really big into achievement hunting a lot of these grinds are pointless busy work that reward nothing and that nobody cares about.
    (3)
    Last edited by Absurdity; 06-08-2022 at 10:34 AM.

  2. #2
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    Doesn't mean that people wouldn't do it, people run a savage fight 100 times for a fancy number on a site that isn't even officially acknowledged. Hell, people run PotD solo simply for a spot on the leaderboards and that is arguably more of a time investment and frustrating experience than any savage fight.
    Pretty much yeah. People farm Ultimates over and over again for more totems and weapons, and those fights are harder than Savage. Hell, there are people who have hundreds of totems just because they keep reprogging and clearing them.

    Expanding the system to Savage fights won't interfere with the folks who don't care about leaderboards and just want to clear. It's just added optional replayability for people who want to raid more than once a week, without relying on a 3rd party website, and also rewards something that can be viewed in-game, like cosmetics or titles.
    (0)
    Last edited by Payotz; 06-08-2022 at 10:39 AM.
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs