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  1. #1
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,515
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    People who want to play casually can do each piece of content one time.

    People who want to play all of the time can get mounts that are put behind fun grinds that give them a reason to experience the content a lot. Every time they do the content it's different because they get a different party and meet different people.

    A game company can't give them 365 days worth of content that doesn't involve repeating something. If they want that the only way is to play multiple games.
    (11)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    icemage's Avatar
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    Aug 2021
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    32
    Character
    Vitali Set
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Jeeqbit View Post
    People who want to play casually can do each piece of content one time.

    People who want to play all of the time can get mounts that are put behind fun grinds that give them a reason to experience the content a lot. Every time they do the content it's different because they get a different party and meet different people.

    A game company can't give them 365 days worth of content that doesn't involve repeating something. If they want that the only way is to play multiple games.
    Exactly. There seems to be a lot of entitled people in the community these days thinking Yoshi P can just wave a magic wand and come out with infinite new and fresh content.
    (8)

  3. #3
    Player
    Payotz's Avatar
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    Jul 2018
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    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by icemage View Post
    Exactly. There seems to be a lot of entitled people in the community these days thinking Yoshi P can just wave a magic wand and come out with infinite new and fresh content.
    He can't, but he can take notes from other video games in how they manage their endgame. A lot of MMOs and MMO-lites have an endgame treadmill that players can engage in, which is more or less just ilvl treadmills where it's a lot harder to grab your BiS.

    The problem I see is that the game isn't really built for that. FF14 is a game that's designed in the opposite direction of pretty much every MMO. It's a very simple game where you go in, do the thing you want and unsub, and then resub once there's new content that you're interested in. It's basically the home for the burnt out MMO player, who's just tired of grinding and grinding.

    A LOT of the content in the patches are released as if it's a single player game. It's very much so an "enjoy once or twice" and relies on the playerbase to build their own replayability around said content. Raids are only replayable because FFlogs is a thing and speedrunning and leaderboards is a big thing for people. Housing is only "replayable" because RP venues and social events are a thing, and imo there's nothing wrong with that.

    Since they don't really want to alienate their core players (yes I know they already did with the job design, but bear with me) the only type of dev supported content that fits the game is content that infinitely scales, but doesn't give player power, PvE modifiers. An expanded Deep Dungeon system, and affixes that gets harder and harder that applies to both Dungeons and Raids (akin to the WoW M+ system) that has an in-game leaderboard, cosmetic rewards and/or titles, but no gear rewards.

    PvP players already have a type of repeatable content with the old Feast and new PvP ranked. Crafters/Gatherers technically had this with the old Ishgard Restoration system (even if it is kinda mid, is gone now and doesn't really support Fisher). Social players can pretty much turn anything into something replayable with RP Events, Venues and even just plain hanging out in Limsa. PvE is really the only one area that's lacking, and that imo, is where the devs should focus on.

    FF14 shouldn't turn into a gear treadmill type of game because it's simply not that kind of game.
    (9)
    Last edited by Payotz; 06-08-2022 at 08:34 AM.

  4. #4
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,515
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Payotz View Post
    The problem I see is that the game isn't really built for that. FF14 is a game that's designed in the opposite direction of pretty much every MMO. It's a very simple game where you go in, do the thing you want and unsub, and then resub once there's new content that you're interested in. It's basically the home for the burnt out MMO player, who's just tired of grinding and grinding.

    A LOT of the content in the patches are released as if it's a single player game. It's very much so an "enjoy once or twice" and relies on the playerbase to build their own replayability around said content.

    PvE is really the only one area that's lacking, and that imo, is where the devs should focus on.

    FF14 shouldn't turn into a gear treadmill type of game because it's simply not that kind of game.
    There is a treadmill for pve, but it's optional. Yoshi-P knows that people like to collect mounts, so he makes mounts a reward for grinding the way you do in other MMOs. That means grinding is not required for the gear treadmill and people do not feel pressured to grind, but can if they want to. Doing it with mounts instead is clever.
    (5)
    Last edited by Jeeqbit; 06-08-2022 at 09:09 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
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    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jeeqbit View Post
    There is a treadmill for pve, but it's optional. Yoshi-P knows that people like to collect mounts, so he makes mounts a reward for grinding the way you do in other MMOs. But he makes it so that grinding that much is not required for the gear treadmill like other MMOs so that people do not feel pressured to grind if that isn't what they really want to do. Doing it with mounts instead is clever.
    Yeah! I 100% agree with you, but I think this should expand into Dungeons and 4-man content simply because a lot of people don't like raiding.
    4-man content has the capacity to be more variable during the run, so it's a lot less guide reading and more "oh shit let me salvage this pull" which is what's missing in the game imho.

    EDIT:

    And unfortunately, this is also only in Extremes. I think mount farms are a good step in the right direction, but it needs a little bit more and needs to be expanded towards Savage raids.

    Simply put, the game needs content where skill expression is a thing in game that doesn't rely on FFLogs. Cosmetics for clearing a raid under a specific time, or even just a leaderboard for fastest clear times etc... could be a good step in the right direction.
    (3)
    Last edited by Payotz; 06-08-2022 at 09:13 AM.
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs

  6. #6
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,515
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Payotz View Post
    And unfortunately, this is also only in Extremes. I think mount farms are a good step in the right direction, but it needs a little bit more and needs to be expanded towards Savage raids.
    Actually, the reason extremes are easier is so that they can be farmed. Savage can be a lot less forgiving and sometimes you are glad to be done with it for the week, whereas if Extreme gave you this feeling then you wouldn't feel like doing it 99 times.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #7
    Player
    Absurdity's Avatar
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    Feb 2018
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    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Actually, the reason extremes are easier is so that they can be farmed. Savage can be a lot less forgiving and sometimes you are glad to be done with it for the week, whereas if Extreme gave you this feeling then you wouldn't feel like doing it 99 times.
    Doesn't mean that people wouldn't do it, people run a savage fight 100 times for a fancy number on a site that isn't even officially acknowledged. Hell, people run PotD solo simply for a spot on the leaderboards and that is arguably more of a time investment and frustrating experience than any savage fight.


    Quote Originally Posted by Anura View Post
    What? The only people that go apeshit when grind is mentioned are the ones new to MMORPG. Even WoW vanilla was grindy as hell, and it was basically a light version of Everquest. Grind has been a thing in RPGs since forever, and that includes MMORPGs.
    Those grinds usually led to some tangible rewards beyond a rectangular piece of text that says "Yay, you did it, conglaturations!". Unless you're really big into achievement hunting a lot of these grinds are pointless busy work that reward nothing and that nobody cares about.
    (3)
    Last edited by Absurdity; 06-08-2022 at 10:34 AM.

  8. #8
    Player
    anhaato's Avatar
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    Jul 2021
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    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jeeqbit View Post
    -
    I know you did not just say "fun grinds." Like I know you did not just say that, unironically, with your chest. Like ikyfl.
    (6)

  9. #9
    Player Anura's Avatar
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    Mar 2022
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    51
    Character
    Chae-won Min
    World
    Sargatanas
    Main Class
    Pugilist Lv 67
    Quote Originally Posted by anhaato View Post
    I know you did not just say "fun grinds." Like I know you did not just say that, unironically, with your chest. Like ikyfl.
    What? The only people that go apeshit when grind is mentioned are the ones new to MMORPG. Even WoW vanilla was grindy as hell, and it was basically a light version of Everquest. Grind has been a thing in RPGs since forever, and that includes MMORPGs. Pokémon, Dragon Quest, Megaten, Elder scrolls, Diablo, Fable, you name it. Grind IS fun if the gameplay is satisfactory. I never got bored grinding on Dragon Quest.
    (3)