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  1. #81
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Issue with this thread is it's too little to late. Most people probably have all the jobs they intend to level at cap already so slowing down the pace at this point will make no sense. Unless SE were to completely scrap what we already have come 2.0 the only thing that is going to happen is that playstation 3 players will constantly play catch-up while the pc community continuously shoves them to the side.
    (3)

  2. #82
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Malakii View Post
    i make no sense well let me ask you this cause you are in the same boat i am. We both have all DOW/DOM 50 so are you gonna be leveling with the new player that joins? Unless you make a second account no, you're not so we have to hope to god that SE actually bring in alot of players in 2.0 instead of a few here and there because if not they are not gonna stay cause not everyone wants to solo to 50. If you don't understand what i am saying then sorry, i am not gonna waste my time.
    Quote Originally Posted by Malakii View Post
    To be honest i don't care about it but, if you can tell me more then one reason why keeping it the same would benefit the game i will drop the whole bit but, just enjoyment and everyone leveling super fast is great for the vets but, gonna suck for new players that don't have anyone to level with but, meh!? i
    Nail on the head. As it stands the only real reason vets(pc players) will have any inclanation to play with new players is if SE decide to throw some capped story missions but no one wants that. Pretty much come 2.0 we'll just have 2 separate communities, one the vets (who will be viewed as elitist pricks) and 2 the the ps3 players who are learning the game still. That is not to say that there won't be any nice PC players but current ls's are pretty full as is so would be hard for the ps3 influx to join shells. But what is done is done and you can't really turn the gauntlet back now.
    (2)

  3. #83
    Player
    Malakii's Avatar
    Join Date
    Mar 2011
    Location
    L.L.
    Posts
    295
    Character
    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jokerz View Post
    Nail on the head. As it stands the only real reason vets(pc players) will have any inclanation to play with new players is if SE decide to throw some capped story missions but no one wants that. Pretty much come 2.0 we'll just have 2 separate communities, one the vets (who will be viewed as elitist pricks) and 2 the the ps3 players who are learning the game still. That is not to say that there won't be any nice PC players but current ls's are pretty full as is so would be hard for the ps3 influx to join shells. But what is done is done and you can't really turn the gauntlet back now.
    Yea, i know jokerz man, i am glad you understand what i am saying man. It's a shame and trust me i hope the best for this game but, it's gonna be rough for a while for sure. I know it's a little too late but, hopefully just hopefully i can show a couple that if you just think outside the box instead of just thinking about your self that it boils down to a bigger picture. I'm not saying anyone that responded to my post or comment that it is fine is not thinking about anyone else but, i just don't think they are seeing the bigger picture of the matter.
    (1)

  4. #84
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Trollestia View Post
    It's a joke. No MMO is ever going to be on the caliber of XI. Ever. Why? Because of WoW syndrome baddies.
    I don't like WoW. And I absolutely loved XI back in the day, but for the most part leveling was still a huge boring grind. Facerolling Colibri (or whatever happened to be the current fastest EXP camp at the time) for months with very little else to do was not what made XI such a great game.

    Quote Originally Posted by Kairyu View Post
    If 60% of mmo players usually say that lvling is to slow and ffxiv only has 14% saying that I think there is something wrong with that picture considering other mmo's are successful and ffxiv isnt.
    XIV isn't succesful because the UI was horrible (and still isn't great), the combat was boring, there was no content, and it runs horribly even on high-end systems.

    The leveling speed has nothing to do with it. As long as players are enjoying themselves, it doesn't matter if it takes a year or a month to get to cap.

    In our current XIV, making it take longer to get to 50 would not make it more fun. It isn't fun now, and just making it longer without adding anything enjoyable to it (which the devs currently aren't in a position to do) would make it worse.
    (3)

  5. #85
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Trollestia View Post
    It's a joke. No MMO is ever going to be on the caliber of Everquest. Ever. Why? Because the MMO genre has changed.
    Fixed for you. If you're gonna troll about that, at least have the decency to mention the game FFXI copied.

    Edit: just looked at the name of the person I was quoting... >.>;
    (4)
    Last edited by Duelle; 05-29-2012 at 02:51 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #86
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Problem is that they make this game use alot of support actions based off of other Jobs. This is also why gameplay the way it is cus its really needs you to level everything in order to progress threw the hard content. It's mainly cus they dont define the Jobs well enough to be based around content. Also Job switching is big cause of unbalanced gameplay. What I mean is staying 1 Job halve way threw a raid then changing to something else that can handle the next bit of the raid.

    FFXI had it so it forced you to go threw that hole dungeon as the game job without changing. What you had, is what you had to play. Like say you entered Crag of Dem/Promys as Thief.. Which is useful then u got to the final boss and u needed Ranger and Summoners to own it and you cant just swap to another job you were forced to play as Theif or exit and reenter as a Summoner or Ranger.

    I beat all crag bosses as Thief and Boy it was very hard. Had to use ton of meds, but I remember it forever cus even playing a Job that has extremely low DP at lv30 it still beat that boss with a Party.

    I personally think content is too easy and made to be too much about placement & Damage Speed runs.
    (0)

  7. #87
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Venat View Post
    Problem is that they make this game use alot of support actions based off of other Jobs. This is also why gameplay the way it is cus its really needs you to level everything in order to progress threw the hard content. It's mainly cus they dont define the Jobs well enough to be based around content. Also Job switching is big cause of unbalanced gameplay. What I mean is staying 1 Job halve way threw a raid then changing to something else that can handle the next bit of the raid.
    So lock people's class and jobs once they enter the instance. It's not something that world-changing to implement and would help the devs balance content appropriately. Speed runs still need to go and never return, though. And dungeons should be a little more than running around to beacons.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #88
    Player

    Join Date
    Sep 2011
    Posts
    104
    I love how people think just because some of us think that leveling is to fast, that we were power leveled. I leveled every single one of my jobs from 1-50 and two of them before the exp change and before the implemented EXP "Grinding" parties. I hate leves so much but I enjoyed taking my first two jobs from 1-50 so much more because I actually felt accomplishment from them when I was finished. Shit I think i leveled my last 4 jobs in 2 weeks from lvl 10-50, while is was boring as fuck its just stupid that I was able to do it no matter how much i played. Someone that had the desire and will power to level all DoW/DoM jobs to 50 within one month could do so very easily now, and in my opinion that is so sad considering leveling should be 1/2 the game. I have a buddy that started just over a month ago and he already has 3 50's has a full time job and does events every night when he gets home from work.. I mean seriously??? this game is way to easy.. People talk about job balance, and yeah, we all know it is bad but part of the problem is because everyone has every job. People would of learned to do ifrit or AV or CC without job stacking if not everyone had BLM.

    I personally thought it was a blast leveling my character in ffxi. I am also not ignorant and know there are many that do not like the grind which is why I think the leve system is actually a good system as much as i personally hate it. The problem lies not only in how long it takes to level but the battle content itself. Everyone in this thread is correct when they say leveling is boring as hell, I never said it was fun, but I do want some accomplishment out of it when I am finished. Nevertheless, at the rate this game will go, parties will always job stack as well considering everything in this game is AOE AOE AOE. Is ifrit the only fight in the entire game where you dont really need AOE? This goes for exp parties as well. This multiple mob shit sucks balls and needs to go. IF leveling was more fun I think people would change there minds on how the pace of leveling is. Malakii is so right though when he said it is destroying this game, because it truly is. I cant even log on and play anymore because I have NOTHING to do.... I go to college, have a job, and play sports and yet I have everything 50.. This should never be and it makes me sick that I have pretty much beat everything this game has to offer...
    (0)

  9. #89
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Levelling is fine, the poll states so.

    Why bother arguing over it.

    In the end, levelling is pointless. I mean when you all had 50's before PL,then they went and changed the skill set, your whole "levelling experience" was useless because you no longer knew how to play your char anyway so was a waste of time lol

    Sure 1-30 and 40-50 should be flipped. But pssh, nothing to argue over.

    Its great people "felt like they had accomplishments getting 50" "it was amazing getting that first one", to me, it was a chore, to others its a chore, its boring, why increase the length of crapness when majority of people dont want to and think its fine where it is now.
    (3)

  10. #90
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Malakii View Post
    i make no sense well let me ask you this cause you are in the same boat i am. We both have all DOW/DOM 50 so are you gonna be leveling with the new player that joins? Unless you make a second account no, you're not so we have to hope to god that SE actually bring in alot of players in 2.0 instead of a few here and there because if not they are not gonna stay cause not everyone wants to solo to 50. If you don't understand what i am saying then sorry, i am not gonna waste my time.
    The new inflow of players will cover that. Plus, I didn't need anyone to get to 50, and that was when lvl was fucking slow. No plvl. Now, it's even easier. What's to complain? A new player can lvl by himself or find ppl low lvl. Damn even my ls have tons of new players. New players are fine. And speaking from someone that played grinders from ncsoft. Either they leave it like that. Or we will get plagued by bots hitting the same mob. What do you want? Because that's what you get when you make a game fucking boring and hard to grind. I prefer the way it is now. You lose.
    (1)

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