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  1. #151
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Dzian View Post
    I disagree here. Slower paced levelling would boost the economy. It would not only make low level gear valauble but make low level materia valauable to. If you were a level 20 thm for example and you knew it would take you a few days to hit level 30 then you would most likely gear accordingly. Maybe even buy that level 20 wand with double int melded....

    Another aspect of this game is almost nothing is ever resold. You buy something you use it you turn it into materia. This whole materia system reduces market flooding in a huge way. You either take those items out of the game by turning them into materia or have them blow up when people fail multi-melds.

    If it took you 3-4 days at 2-3 hours a day to get from 20 -30 then you'd actually buy a decent weapon / gear and maybe even pick up melded gear at that. a level 20 wand with a couple of int2 materia or something like that would actually have some value.
    Well said, Dzian.

    I remember the early days on XIV, when I was in the 20 - 30 range. I eagerly looked up what my next gear upgrade would be on YG, farmed materials and/or stocked up on some in the Market Wards and found some high level crafters to help me make them. I was excited and proud to get my next Conjurer Staff or Gladiator Sword upgrade. I knew I was going to take some time going through those levels.

    Current people I've talked to leveling something in the 20 - 30 range? They're using some ~Level 10+ range gear (some are even using Weathered), because they know they're blowing through these levels in a couple days.

    If I had the Materia System when I was leveling back then (with slower EXP), I know I'd be excited / eager to buy Low Level Materia to try and Meld and upgrade that gear as well.
    (1)

  2. #152
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    I agree that exp'ing is far too fast only because it destroys all content under max level. To me this was the fall of FFXI in where 90% of the content within FFXI was no longer used, and a majority of the maps no longer even visited.

    Someone made a very good point that remaking this game map wise is absolutely pointless if we wont even travel around in it and just end up being stuck in a town or some instance cave for 90% of our time playing.

    I love lower level content AND higher level content. And I want to be able to play both. Thats one thing CoP did very well in forcing levels down to do the content. Players cannot do what they did in FFXIV with the lower level raid and just stomp it.

    Also it makes all gear under 50 absolutely pointless. Why upgrade my gear every few levels when I'll get 10 levels in under an hour or two? Its a waste. At this point we have like 30 sets of level 50 gear and only 2-5 sets at any other level. In whos mind did that seem like a good idea?
    (3)

  3. #153
    Player

    Join Date
    May 2012
    Posts
    46
    Quote Originally Posted by Jokerz View Post
    When you have multiple classes to level, mid game content doesn't really matter. It was the same in FFXI no matter how you put it, when given the choice people take the path of least resistance. I may have enjoyed a slow methodical grind to cap on my first class but after I couldn't level fast enough.(Ok I'm joking I didn't even enjoy the first grind lol)
    Hmmm if you really played FFXI you would know that only RMT's used underlvl gear and the mid game content was important, COP was starting from lvl 30 with the "promyvions", btw who doesnt have good memories about them ... I did them all with my smn while lvling
    Also rank missions were done by lvl, if you wanted to have fun while doing them...
    I personally hate the leves because they can b done solo... and I dont like experience rewards at the end of missions, or quests....
    Please bring back the exp penalty at time of death...
    (2)

  4. #154
    Player

    Join Date
    Sep 2011
    Posts
    104
    I think the rate at which you leveled once TOAU came out for ffxi would be a perfect rate for this game. I mean yes early ffxi was a very long grind even though I enjoyed it. With each expansion that came out for ffxi it seemed to get a little bit easier and easier. With the addition of nyzle isle and other areas such as wajom woodlands and bhafula thickets or however it is spelled we saw the exp/hour climb immensely. I would hope that the community could reach some sort of happy medium between this game and 11. Is that to much to ask?

    I have seen so many players who love the long grind say that they would be willing to meet in the middle but its those players who want everything now without having to work on it that wont budge.. Its kind of sad really, considering these players are the ones that come into these threads and bash the most.
    (0)

  5. #155
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Limonconcon View Post
    Hmmm if you really played FFXI you would know that only RMT's used underlvl gear and the mid game content was important, COP was starting from lvl 30 with the "promyvions", btw who doesnt have good memories about them ... I did them all with my smn while lvling
    Also rank missions were done by lvl, if you wanted to have fun while doing the perience rewards at the end of missions, or quests....
    Please bring back the exp penalty at time of death...
    So.....SE introduces level sync and now that completely voids your argument since your gear just scaled down to the appropriate level removing the need to gear your jobs(to an extent) for mid level ranges. Course it was a horrible scaling but the point is they have the concept of it
    (0)

  6. #156
    Player
    Ragz's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Aqua Resonare
    World
    Siren
    Main Class
    Marauder Lv 90
    We should bring old system back where you may or may not get 15sp when you kill a mob same level as you and you level up faster by kill mobs slower.
    (0)
    Merlwyb is my wife~


    http://na.finalfantasyxiv.com/lodestone/character/139657

    http://www.youtube.com/user/ragzGT

  7. #157
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Keramory View Post
    I agree that exp'ing is far too fast only because it destroys all content under max level. To me this was the fall of FFXI in where 90% of the content within FFXI was no longer used, and a majority of the maps no longer even visited.
    Are you sure? Are you absolutely sure? Do you perhaps mean when they raised the level cap to 99 after it being at 75? Because that's a completely different argument.
    (1)
    7UP!


  8. #158
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Teakwood View Post
    Are you sure? Are you absolutely sure? Do you perhaps mean when they raised the level cap to 99 after it being at 75? Because that's a completely different argument.
    No, the argument is that new players PL from 1 to 99 without ever needing to leave Abyssea, rendering everything else obsolete. It's the same problem XIV has, except XIV doesn't really have anything to render obsolete yet
    (0)

  9. #159
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    If you are basing your sentiment of XP being too fast on being powerleveled may I perhaps suggest not being powerleveled? You've got to be able to find an LS of like-minded folk who want to XP grind in a party, the game actually supports it well now for most level ranges. Or solo and do leves or something.

    Edit: Also my point to Keramory was that FFXI /had/ no, or next-to-no content that wasn't at level cap, which is why there was the big rush to /get/ to level cap, because that's where everything fun was.

    I'm told that in FFXIV 2.0 there'll be content from 1-50 and not just clustered around the level cap, but there's not a whole hell of a lot to do in 1.xx under level cap unless a bunch of friends are also doing it. Maybe once 2.0 rolls out I'll have a different opinion, but grinding mindlessly isn't content, and there isn't any content from 1-45 at present outside of random sidequests and Toto-Rak (which I had lots of fun doing at the appropriate level a few times, and glad my LS gave me the chance to!)

    For clarity's sake I'm not actually a huge fan of the quest-hub model of most MMOs; having content spread out means there's -less to do at level cap-, which is where most people are. I also think that minimising the effect of mindless boring shit is an excellent game design decision. I recognise that this is an unpopular opinion on these forums with a heavy heart.
    (3)
    Last edited by Teakwood; 05-31-2012 at 05:50 AM.
    7UP!


  10. #160
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Teakwood View Post
    If you are basing your sentiment of XP being too fast on being powerleveled may I perhaps suggest not being powerleveled? You've got to be able to find an LS of like-minded folk who want to XP grind in a party, the game actually supports it well now for most level ranges. Or solo and do leves or something.
    No, the game progresses far to quickly without PL as well. Playing very casually, I got archer from 1-50 in just a couple of weeks, and that was on leves and standard party play.

    Even if that weren't the case, if PL remained, it would be considered the standard, and finding people to do mid game content would be difficult if they have no reason to bother. No one is asking for a longer grind simply for the grind, we want it to balance out game progression and the 'journey' that so many are looking for. I want plenty of progressive content, horizontal class development, and reasons to explore and learn on my way to 50, not a rushed grind to cap full of nothing but instanced raids
    (0)

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