Oh, I agree, and that's a fundamental balance problem with the current game that I believe needs to be fixed. In 2.0, when there will hopefully be maps worth exploring and content worth doing, having everyone steamroll it would be a shame. Caps would prevent that, and give the (Again, hopefully) influx of new players a large pool of others to play with at their level. Also, if the leveling process took longer, mid game and low level gear would have a much healthier place in the economyI'm just saying that asking for such a thing in the game's current state is just pointless. Everyone engaging in anything mid-level is just going to get high-level help and watch the event get finished for them, all for a weapon or armor they'll end up replacing in 3-5 levels anyway which, in the game's current format, would take a day to achieve.
Tell me, what's the difference between doing content at level 30 and content at level 50? No one is asking for a grind and nothing more, we want content evenly balanced throughout the game, providing a sense of progression and pacing that the game currently lacks. If we had what we currently have (And a bit more, of course), but divided up between levels, what's the issue? You either grind to 50 and do the raids, or you play at a more even pace, and given new content every 10 levels or so, and hopefully the equipment gained from that content would be worth having/necessary to allowing you to progress to higher levels. Pacing like this would give the developers an easy way to introduce new areas and concepts to the players in a steady and balanced mannerThe only way to make the spoils more useful would be to extend the grind time to much longer levels, and quite honestly, as shown in the player poll given by the devs, is not something the general population of gamers want. Players don't mind the grind we have and are not asking for anything faster. We just don't want it to be any slower because THIS game is focusing more on content than grinds.
Again, if the leveling process took longer (Not just by grinding, but also difficult to complete and capped content), gear from mid game would be worth so much more. Also, I'm all for the XI model of having midgame gear still usable during end game, or getting equipment that you'll use with your class for the rest of the game, like Summoner's carbuncle mitts. If these were obtained from exciting and unique content, then no one would have a problem with a longer level time, because we would be getting what we have now, but paced evenly and not all lumped in at the endSo, what sort of spoils would you want to receive at mid-level for there to be mid-level-only events dedicated to it?


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