So in other words, don't do mid level content and just have endgame content? So people can quit the game before they even get to the endgame content? Lol that's what I just read.Endgame has always been what mattered in MMOs since there's very little to do beforehand except for grinding, crafting, and the occasional quest and storyline mission.
It's been this way in FFXI, it's been this way in WoW, it's been this way in Aion, it's been this way in Everquest, it's been this way in them all.
The reason for this is actually incredibly simple: The majority of your time in the game will actually be at max level. So the more endgame content there is, the more likely you'll stay and keep playing.
You mean the mid-level content we already have where players just ask for a high level player to run through it for them? Like It Kills with Fire, Imperial Devices and Into the Dark? Sounds like a great idea.
Level caps~
Besides, we need a lot more mid game content than we currently have, and a way to make what we do have relevant. I would love more open dungeons like the r10 one that I can't currently recall the name of, one of the most satisfying areas of the game currently
Last edited by Jocko; 06-02-2012 at 03:33 AM.
Honestly im al;l for level cap fights. honestly i am, i loved CoP and i imagine it be like that all over again. But the the level cap stuff get to higher levels like it did in cop. Then any new players are left out, then they complain when theres no help. then Se takes away the lvl caps so lower level ppl can eventually do it. then we arrive right back to where we are now.
Oh yeah. I never thought about that before, being an FFXI player and all. It never once occurred to me.
Look, they tried that approach in FFXI. It caused a lot of grief and rage among the player base. That's why they lifted the level cap for numerous events, including most of CoP.
I'm not saying I DON'T want mid-level content. I do, actually. I'm just saying that asking for such a thing in the game's current state is just pointless. Everyone engaging in anything mid-level is just going to get high-level help and watch the event get finished for them, all for a weapon or armor they'll end up replacing in 3-5 levels anyway which, in the game's current format, would take a day to achieve.
The only way to make the spoils more useful would be to extend the grind time to much longer levels, and quite honestly, as shown in the player poll given by the devs, is not something the general population of gamers want. Players don't mind the grind we have and are not asking for anything faster. We just don't want it to be any slower because THIS game is focusing more on content than grinds.
So, what sort of spoils would you want to receive at mid-level for there to be mid-level-only events dedicated to it? Just keep in mind that the spoils would need to be balanced and you also need to keep in mind that mid-levels go by fairly quickly, even through solo leves. The only thing I can think of is some sort of consumable so it would keep people coming back. If there really was some sort of super weapon or armor for mid-levels, everyone would want to get their hands on it. Guess what that does? Kills the mid-level armor/weapon economy. No matter how you slice it, it's just not going to work the way some players hope it will. That's why endgame is more important than the grind. After all, a majority of storyline missions can be soloed.
Last edited by Kagato; 06-02-2012 at 03:45 AM.
Oh, I agree, and that's a fundamental balance problem with the current game that I believe needs to be fixed. In 2.0, when there will hopefully be maps worth exploring and content worth doing, having everyone steamroll it would be a shame. Caps would prevent that, and give the (Again, hopefully) influx of new players a large pool of others to play with at their level. Also, if the leveling process took longer, mid game and low level gear would have a much healthier place in the economyI'm just saying that asking for such a thing in the game's current state is just pointless. Everyone engaging in anything mid-level is just going to get high-level help and watch the event get finished for them, all for a weapon or armor they'll end up replacing in 3-5 levels anyway which, in the game's current format, would take a day to achieve.
Tell me, what's the difference between doing content at level 30 and content at level 50? No one is asking for a grind and nothing more, we want content evenly balanced throughout the game, providing a sense of progression and pacing that the game currently lacks. If we had what we currently have (And a bit more, of course), but divided up between levels, what's the issue? You either grind to 50 and do the raids, or you play at a more even pace, and given new content every 10 levels or so, and hopefully the equipment gained from that content would be worth having/necessary to allowing you to progress to higher levels. Pacing like this would give the developers an easy way to introduce new areas and concepts to the players in a steady and balanced mannerThe only way to make the spoils more useful would be to extend the grind time to much longer levels, and quite honestly, as shown in the player poll given by the devs, is not something the general population of gamers want. Players don't mind the grind we have and are not asking for anything faster. We just don't want it to be any slower because THIS game is focusing more on content than grinds.
Again, if the leveling process took longer (Not just by grinding, but also difficult to complete and capped content), gear from mid game would be worth so much more. Also, I'm all for the XI model of having midgame gear still usable during end game, or getting equipment that you'll use with your class for the rest of the game, like Summoner's carbuncle mitts. If these were obtained from exciting and unique content, then no one would have a problem with a longer level time, because we would be getting what we have now, but paced evenly and not all lumped in at the endSo, what sort of spoils would you want to receive at mid-level for there to be mid-level-only events dedicated to it?
Last edited by Jocko; 06-02-2012 at 04:04 AM.
Whatever spoils you get from a level 30 event will just be replaced in 5-10 levels. Also, without a level cap, anyone can get high-level help, making the event easier. If the event is easier due to this, then more people will get the spoils. If more people have the spoils, then the market for anything level 30-40 will become a dead zone.
It's not about the event itself. It's about the reason to do the event.
Now, something I would be fully behind is a level-capped version of storyline missions without any reward other than proceeding further in the main story (as well as exp/gil) and, of course, have rewards given at the end of the storyline. This is what FFXI's CoP did and it worked out well for a while. It caused problems only due to the fact that anyone who wanted to participate needed to buy brand new gear just to participate, which was good for the economy for that level range, but a hassle overall.
I'm starting to understand your side a little more now that I've actually discussed it. However, that still doesn't mean I support a slower grind. So therefore, I am 100% for more mid-level content as long as it is balanced, there's a reason to do it and that it doesn't hurt the economy. None of this should have any impact on leveling speed. Just attention to questlines.
So my original point sticks: Leveling speed is perfectly fine as it is.
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