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  1. #171
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    You people seem to be forgetting that the reason Content in FFXI remain challenging throughout the life of the series was because it was all level capped. It didn't matter if you hit 75 because you would have to complete most fights at the intended level. If they planned to implement level caps into XIV leveling pace would be irrelevant, but they have no intention of doing that. FFXIV doesn't really need to slow down leveling. They simply need to make Story Progression Harder. Make it so you cannot simply Level Cap your way through all the content. No one will care about how fast you can hit level 75 if you have to do the new Main Story line at levels 20 25 305 35 40 45 and 50 respectively. Pace of leveling only becomes detrimental when you can walk through the game on your fist Capped class.
    (0)

  2. #172
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kiote View Post
    You people seem to be forgetting that the reason Content in FFXI remain challenging throughout the life of the series was because it was all level capped.
    Oh reeeeaaaarry?

    Are you sure you were playing the game that actually had "FFXI" on the cover?

    It's pretty easy to identify if you were! If there was anything to do before level cap... it wasn't FFXI!

    (NOTA BENE I am being facetious here, yes there were sidequests and CoP missions and, like, mission 5-1? But I don't thiiiink that's what you're talking about! I do actually like the use of level capping missions as a mechanic, so I guess technically I agree with you, but seriously guy were we actually playing the same game?)
    (1)
    Last edited by Teakwood; 05-31-2012 at 03:35 PM.
    7UP!


  3. #173
    Player
    sorahitoshi's Avatar
    Join Date
    Mar 2011
    Posts
    51
    Character
    Sora Hitoshi
    World
    Excalibur
    Main Class
    Conjurer Lv 22
    I think they should drop the whole phony steel and do something like they did in tactiac advance
    (0)

  4. #174
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KoujiGeki View Post
    The only time ill whine when majority wins is if the majority voted for more melee over casters.
    I'm just stating that the point has been proven that the people on these boards are still a vocal minority, rather than the majority. And I am musing at the fact that now they are out-voted, they're screaming even louder.

    It mirrors the irrationality of fringe groups in politics, as well as the general lack of scope such groups share.

    50 is mid-level. Yes, it's cap for the moment, but long term, the events that are happening now are either going to have higher level versions later on or become obsolete as new content, levels and the inevitable power creep comes to pass.

    They want to lengthen the level process when we're pretty much going to be doubling the time it takes to get to cap by the time we reach 99 anyways.

    This game is leveling without an upward curve, which I believe is very correct.

    There are two ways to lengthen the process, and both are poor decisions.

    One, to evenly distribute the time spent between levels, which has pretty much no point of it. What's the difference between spending an 4 hours getting accustomed to a new ability (Assuming 1 level ~ 1 hour of leves.) And spending 8, or even 16? There's no point in that, at all.

    Or two, you instill an upward leveling curve like every MMO, which will exhaust people as they feel their progress being hampered down by the game's mechanics. The system becomes oppressive rather than progressive, and the time spent refining your skills for specific events is instead spent trying to get those last few measly experience points so you meet the minimum standard.

    There are more ways for you to gain the feeling of 'being on a journey' then simply leveling up. Exploration, gear progression, storyline. All of these things should be improved before the concept of leveling pacing need to be considered.
    (3)

  5. #175
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kairyu View Post
    It completely makes all game content useless until endgame or max level.
    I'm sorry but did this make anyone else lol?
    (1)

  6. #176
    Player
    Fayie's Avatar
    Join Date
    Jun 2012
    Posts
    34
    Character
    Fayie Elphis
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Does it really matter? Games like WoW you can level almost TWICE the amount of levels in almost the same amount of time. It only takes up to 1 week anyway if you're being PL'd or know exactly what you're doing.

    Besides the game has already been labeled as broken, and everything in terms of endgame content is going to be removed. How much would it suck if casual players (who didn't have the time to grind like the job-less nerds that overwhelm the MMO community) lost out on a LOT of cool stuff because the grind was just too much?!!

    I am happy for the quick leveling. It's not like starting Ifrit for the first time is an easy accomplishment anyway.
    (1)

  7. #177
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    This is my personal feel on the matter. 1-39 speed is fine(this is with out pl cuz i wont do it) 40-50 that's stupidly fast.

    The way the game works you can get skills from other classes so the devs have to consider a few things.

    1.) They have to make the Leveling speed fast enough but not to fast so people are not discouraged from wanting cross class skills.

    2.) They also have to consider being able to lvl more than one class to 50 on one char is very appealing so people will want more than one class to 50 unlike other mmos most people stick to one char.

    With all that said i feel the speed of leveling is fine but they need to cap the exp earn in tiers for level ranges it pretty crazy you can get something like 2k+ exp for one kill.

    1-10 max exp from a kill/chain bonus should be 200.

    11-20 max exp from a kill/chain bonus should be 350.

    21-30 max exp from a kill/chain bonus should be 475.

    31-40 max exp bonus from kill/chain bonus should be 550.

    41-50 max exp bonus from kill/chain bonus should be 750.

    I feel if they did something like this they can control easily how fast people level.
    (0)

  8. #178
    Player
    Fayie's Avatar
    Join Date
    Jun 2012
    Posts
    34
    Character
    Fayie Elphis
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Yeah but isn't 40-50 only so fast because everyone and their mother groups together for a Natalan party? Which, by my experience, is tanked by a 50WAR who practically can solo everything. As a WHM I was barely needed, unless BLM cast before Steel Cyclone, which ended in death in most cases by the amount of mobs they'd pull. I bet if you did leves the whole way from 1-50, it wouldn't be so fast.
    (1)

  9. #179
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    the fact of the matter is most people think its fine. end of story.


    GET OVER IT!
    (1)

  10. #180
    Player
    Hybe's Avatar
    Join Date
    Jun 2012
    Posts
    13
    Character
    Drachius Quikolza
    World
    Sargatanas
    Main Class
    Pugilist Lv 52
    It took me about a month to get one 50, it's your own decision to grind your way to 50 in a short time. Some people don't have all day everyday to play games and why should working people come home from a job to go to another job, as in leveling like Final Fantasy 11(before abyssea). Games are a way to get away from work and should not be stresser like people want it to be.
    (1)

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