Not trying to break balls..as i think the curve could be a tad higher
But the poll is over. Cant argue with an "official" numbers... its clear 50%+ dont think there is an issue. Not only that it was very similar in multi regions.
Not trying to break balls..as i think the curve could be a tad higher
But the poll is over. Cant argue with an "official" numbers... its clear 50%+ dont think there is an issue. Not only that it was very similar in multi regions.
Didn't read any of the however many pages of responses, so (hopefully) most of what I am about to say has already been said.
So, first off lets point out that actually one of the main reasons ffxiv lost a lot of its first day players was because exp was initially excruciatingly slow (fatigue says hi), NOT because it is fast now. The exact opposite of what you say.
1. Wrong, just wrong. The in-game economy is incredibly healthy considering the abundance of gil hoarders with almost capped gil, constant patches completely changing stat magnitudes (1.20?) and dependances, making all kinds of gear useless. "Useless" gear exists in all MMOs, and it doesn't affect the economy at all because it barely interacts with it! Just look at the vast amounts of dated, relatively useless gear in any mature MMO, clearly not an economy killer.Bad reasons for leveling too fast:
1. Absolutely kills economy (makes any gear pre 50 pointless)
2. It seems like 1/2 the players still suck at their jobs.
3. Many people have no other jobs left to level.
4. The "newer" players have less people to level with.
5. It dumbs down endgame content because everyone has every job therefor just making it easier.
6. No sense of accomplishment whatsoever
7. makes all content pre 50 worthless
8. People can hit lvl 50 before they even learn the game.
2. I know people that took a job to 50 in a week and play it perfectly, i also know people that took a job to 50 over the course of a year and suck at it. You have all the time in the world to learn a job when it's 50, and you can't even begin to master it until it is, if you think you are good at a job just because you took a long time to get it to 50, you are sorely wrong. Even someone that completely leeched to 50 can put in the time to learn a job perfectly afterwards, the two things are at best weakly correlated. "1/2 of the players" aren't crap because they levelled fast, they are crap because they are crap.
3. Honestly out of all the people I know with all 50s, none of them complain. I'm pretty sure SE arent aiming to make this game about the levelling up, they are going to make it about what you do when you get there.
4. Yes, valid point - almost. The game has now been out so long that even at a slower xp pace, newer players would still have been left behind. The only clear remedy here is some kind of level sync, but I don't know where I stand on that front.
5. Wait, what? This is just silly. It makes endgame more accessible given the horrific habit of the player base to class stack. Honestly, dungeons were designed with class swapping in mind, and newer content is locking job swapping altogether. When you are in Hamlet defence in your party of DoH and DoL, does the fact that you also all have Dragoon 50 which you cant even swap to really make it that much mind-numbingly easier. Endgame content is easy because the dev team hasn't managed to get content difficulty right yet - well they did for Garuda, and everyone avoids that like the plauge, regardless of if they AI exploited themselves 7/7 or not.
6. The accomplishment in this game isn't supposed to come from leveling, and rightfully so. I don't know about everyone else but I get a far greater sense of accomplishment from triumphing over a challenge than I do from knowing I have successfully sunk enough time into something to fill a blue bar 49 times.
7. Yes and no. A big YES in the case of behests etc, but Toto-rak is still frequently raided, and most of the low level content is "compulsory" anyway (GC/Job/Story quests). I think bringing behests etc up to the 50 level and adding some useful rewards (read: Seals) would be better than slowing xp or capping levels for them, I like having all of my abilities and traits >.>
8. Lol at trying to make 2 points out of one, see my response to 2.
Last edited by MeeYow; 05-30-2012 at 09:01 AM.
Firstly, you should do yourself a favor and remind yourself that what may or may not be an achievement to someone else isn't for you to decide. Secondly, read what I say to the next poster.
Been there, seen it, done it. Like I said, 2 maybe 3 posts before you posted that, there's not even the illusion of choice, especially since those like myself don't like solo to begin with, not for an MMO anyways. If I want to solo, I will just go play Dragon's Dogma, FFXIII-2, Skyrim, or Dark Souls where the single-player experience IS going to outshine any MMO's soloing experience ever to come out (which may be a newsflash but an MMO cannot do single-player experience the way a non-MMO can, period). I'm not going to bother staying online to constantly solo. These things have led me to just quit playing and to only log in when asked to do a linkshell event, as there is absolutely nothing else to do and I'm not going to just log on and waste my bandwidth by doing nothing either.
But it's okay, because I'm just a minority in a playerbase where the majority want nothing less than to skip the leveling process completely just to grind endgame raids so they can log off and just grind an endgame raid in the next big triple-A MMO.
yea i totally agree that leveling is too fast that alot my friend left the game to play other game b/c they max out and got nothing esl to do. Just this month hit me the hardest when 32 linkshell member stop playing to play diablo b/c they max out and the end game stuff here are like this "Do you feel lucky", b/c it not hard but base on luck. prime and dungeon drop all base on luck, any ls can go do it 500 time get 0/500+ on speed run chest vs ls who go in 10 run get a speed run drop.
I am fine with fast leveling because exp parties are just not fun never will be. I used to play FFXI for 6 years and now I don't have much time to play MMO anymore but still want playing it. When I am in exp party for more than an hour and I usually want to get out because it's so boring. We kill same things over and over how fun is that?
I guess times changed and MMOs are not expected to be a grind anymore. I always thought that progress of the character is the main addicting factor in MMO, and that it should be enjoyed at least for a few weeks till you achieve the max lvl, but i guess nowadays kids just want to start the game with lvl50 char instead of enjoying the growth of it...
Well i guess its a personal choice of what to expect from a game, but me - I would like it to be challenging and would want to enjoy the feeling of the progress instead of capping instantly and spamming same instance over and over...
Which is funny... they want to quintessentially eliminate one "grind" just so they can get to another "grind" even quicker.I guess times changed and MMOs are not expected to be a grind anymore. I always thought that progress of the character is the main addicting factor in MMO, and that it should be enjoyed at least for a few weeks till you achieve the max lvl, but i guess nowadays kids just want to start the game with lvl50 char instead of enjoying the growth of it...
Well i guess its a personal choice of what to expect from a game, but me - I would like it to be challenging and would want to enjoy the feeling of the progress instead of capping instantly and spamming same instance over and over...
[sarcasm]But hey, so long as you can sugar-coat it and call it "endgame" or give it a bunch of quests, it can't really be a grind unlike leveling![/sarcasm]
First of all, this game was made for ppl who has a life outside this game. that was the whole idea!!
Im sorry that wasnt ment to sound like a personal attack.Firstly, you should do yourself a favor and remind yourself that what may or may not be an achievement to someone else isn't for you to decide. Secondly, read what I say to the next poster.
Been there, seen it, done it. Like I said, 2 maybe 3 posts before you posted that, there's not even the illusion of choice, especially since those like myself don't like solo to begin with, not for an MMO anyways. If I want to solo, I will just go play Dragon's Dogma, FFXIII-2, Skyrim, or Dark Souls where the single-player experience IS going to outshine any MMO's soloing experience ever to come out (which may be a newsflash but an MMO cannot do single-player experience the way a non-MMO can, period). I'm not going to bother staying online to constantly solo. These things have led me to just quit playing and to only log in when asked to do a linkshell event, as there is absolutely nothing else to do and I'm not going to just log on and waste my bandwidth by doing nothing either.
But it's okay, because I'm just a minority in a playerbase where the majority want nothing less than to skip the leveling process completely just to grind endgame raids so they can log off and just grind an endgame raid in the next big triple-A MMO.
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