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  1. #91
    Player
    Heavell's Avatar
    Join Date
    Feb 2012
    Posts
    164
    Character
    Serenity Grace
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Skies View Post
    Let me ask you how the hell did you get your first 50 in 3 weeks? No, seriously, i'm surprised.
    As a beginning player, even though I've been drawn in the game by friends, it took me upwards of two months. What... Is up?
    No, 3 weeks is slow... you just need to know what to do and how to get good exp by partying (I do not mean making it up or arrogant). At the earlier day i didn't know anything and just doing leve after that learn and read a lot of XIV's site + info in many forum about leveling. Im Gridanian there's less people there and move to Ul'dah then just wait for shout while doing real life stuff in between...
    well... 1~40 is pain. After 41~50 it just took 2 days in beastman stronghold.

    after knowing the 'terrain' how to level, the rest job is doing same thing again in same spot, same monsters.

    Quote Originally Posted by Duelle View Post
    Not really. Lack of job balance is what's destroying the game itself.
    True that is one other reason.

    Quote Originally Posted by Noir View Post
    Is this serious? Stop trolling!!
    〈(゜。゜)
    (0)

  2. #92
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    The leveling is not to fast if you dont use rested bonus!!!
    (0)

  3. #93
    Player

    Join Date
    Mar 2012
    Posts
    408
    I love how they added (Excluding Power Leveling) when asking the question.

    I also find it down right giggle worthy that people say it is 'just right' when I know a good bulk of the population PL'd anyways and have no damn clue what "just right" even entails.


    The very base of the game must be the leveling speed. It sets the tone for the entire stage. Endgame, instance, and story line alike. The care and thought you see in the leveling process itself is reflected on everything else the game does. You have easy leveling, you have easy game. Period.

    Just because a few select End Game events pose some degree of difficultly it is undermined by the fact that GETTING to endgame is a breeze and 1/2. The only longevity it poses is insanely low drop rates. Which the community is already in revolt after being subjected too. Need to quit pussy feather footing around and get some grit in these leveling sorties.

    Make me work for it. Slow down the pace enough that I can appreciate each and every level I gain. Give me a reason to buy new equipment or go hunt an NM for an exclusive item. Since right now I'll blow past it's expiration date in a few hours at the most. More importantly give me something to challenge myself so at the end I can feel like I accomplished something. Rather then checked off another task in my Red Crown napkin 2du list.
    (2)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  4. #94
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Well, apparently hundreds of people think leveling pace is fine. This thread is invalid
    (12)

  5. #95
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    To be fair have you played one of these new triple A titles like SWTOR or WoW these days? Me and my Bf have returned with the Welcome Back campaign cause when we started 2 years ago it was impossible to get anything done pretty much but lately we have enjoyed the game so much as it has more challenge and grind than the 2 above mentioned mmo's and we havent had to skip any content as of yet.

    I also live stream the game when I play and its actually encouraged alot of people who used to play 2 years ago to give the game a go again and their actually enjoying it, The game feels fine though the power levelling I have to agree is abit dodgy.
    (2)

  6. #96
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Forgive me if this has been said earlier in the thread but I haven't read it all.
    I think one of the reasons though not the only reason that levelling was made so easy in this incarnation of the game is because it is after all now just a huge beta test. SE needed a decent amount of people playing endgame in order to test the system out, see what kind of stuff was popular etc etc.

    EDIT:
    Having now read the whole thread I think I've just moved my position from a "make levelling harder" one to a "do away with it alltogether" one.
    Instead of levels how about bringing back ranks? We don't increase hp/mp or stats as we increase in rank, the rank would just signify how far along we are in the process of obtaining all the quested skills for the job. This would allow the people who cba or don't have loads of gametime to do endgame. For those players who want to play only with the experienced or higher calibre players then the rank system would help to distinguish them from the newer ones.
    (0)
    Last edited by charlemagne; 05-29-2012 at 08:39 PM.

  7. #97
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    If it was just a little slower I would be fine with it. But I cant believe so much people are fine with that fast leveling.
    (0)

  8. #98
    Player
    AquaRyu's Avatar
    Join Date
    Mar 2011
    Posts
    1,270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kairyu View Post

    Bad reasons for leveling too fast:
    1. Absolutely kills economy (makes any gear pre 50 pointless)
    2. It seems like 1/2 the players still suck at their jobs.
    3. Many people have no other jobs left to level.
    4. The "newer" players have less people to level with.
    5. It dumbs down endgame content because everyone has every job therefor just making it easier.
    6. No sense of accomplishment whatsoever
    7. makes all content pre 50 worthless
    8. People can hit lvl 50 before they even learn the game.
    I've to agree with you on some points like 1,3,4.
    But 2 & 8 are excatly the same, and, they are totally wrong.
    I mean, who learned how to defeat Ifrit, King Moggle, Chimera...by bashing?!
    Ok on raptors mages have to stay far, the tank in front and DD behind, but will there be a huge difference between bashing 500k instead of 1m xp?
    We learn endgame by doing endgame, not by longer bashing.

    And it would be cool if ppl stop judging with PL.
    When I read, you can do 1-40 in 6 hrs, you can do 1-50 in two days.
    Yep, yep, yep, by playing non-stop, with PL.

    Maybe with less PL, there would be less complaints about fast xp.

    I didn't get any PL, except 1 or 2 times to reach 15 in order to do leves PT.
    I did "normals" PT, and, I think the system is just cool \o/
    (3)

  9. #99
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    High level means nothing if you don't have pimp gears.
    (0)

  10. #100
    Player
    Oreth's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    30
    Character
    Oreth Ulain
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Coming from someone who has abused the PL facility since returning to the game in Jan of this year i think PL'ing should be gone from the game. Hypocrytical i know but had it not been there i would have been content leveling in parties / leves because i felt it was fast enough. The only way it seems to do this would be to change the targeting / aggro system to that of XI.

    I think the pace of exp and partying and the fact that a large level gap between players (much more than XI) can happen before much of a hit happens to the EXP is good and allows for enough EXP gain for it to be not too grindy.

    As i see i they should increase EXP arewards from leves from lvl 15-25 as that is slow enough having taken all my jobs to at least 22 via parties and leves i can see why people think this is slow. level 20-40 is where you truly learn how to play the game, progress through your class quests and actually use them for the exp gains and rewards and also enjoy the lower level dungeons.

    That then leaves people to use Beastman strongholds from 40-50 to progress to end game but the whole middle section of leveling with PLing doesnt let anyone enjoy the game or the class as it just becomes a race to get to 50 ASAP. I dont even know how to run through Toto Rak, how to solo it heck iv not even beaten some of the NMs in there and i have 5 x lvl 50 classes already.
    (0)
    Last edited by Oreth; 05-29-2012 at 09:56 PM.

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