Quote Originally Posted by Felis View Post
Player: "Still 3 hours to max level, go! Now, where need I go for the next story quest? Hmm, a lv 25 dungeon? Nah, skip it."
My point exactly, as most people seem to skip them now anyway and do them all at 50..
So gearing the game to be aimed fully at levelling to 40 in a story/tutorial way (so not questing or grinding it at all) means that all those good dungeon ideas and quests can be saved for end game.
Over people running them mostly when its so simple and easy its pointless excluding the lore/story side of it.

Content unlocking more content is a better way forward.
More skills which lead to new classes which allow you to access new quests which allow you into new areas, with new challenges which leads you on to other classes.
All getting harder and harder as you gain more and mroe skills, but that old dungeon still has mobs as hard as you thier just not as hard as they were as you get new ways to deal with them.
An these new classes and skills let you unlock new areas in that 1st Dungeon with harder bosses which take you to other new areas and skills.... blablablabla...

It's a better then the levelling system where its hit 10,000 mobs in a face = new skill.

Overall It's better then having all the empty zones which everyone rushed though with almost nothing happening in them now and spending hours getting groups for lowbi content that you see in all mmo's.

anyway short reply to rant over