Player: "Still 3 hours to max level, go! Now, where need I go for the next story quest? Hmm, a lv 25 dungeon? Nah, skip it."If levelling is fast, it means dev's spend less time on content that becomes obsolete quickly.
Meaning they can spend more time on EndGame content, I'd be all for it.
I'd prefer to see a long line of story quests that quickly show you thought the game to about Lv40, then a massive content and story boom, with a monumental level of content and all content at that level scaling to the players.
So all Lv40+ content is still viable at 50+ so it stays active much longer then a L25 dungeon that people just farm with Lv50's.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.