Quote Originally Posted by Esk View Post
If levelling is fast, it means dev's spend less time on content that becomes obsolete quickly.
Meaning they can spend more time on EndGame content, I'd be all for it.

I'd prefer to see a long line of story quests that quickly show you thought the game to about Lv40, then a massive content and story boom, with a monumental level of content and all content at that level scaling to the players.
So all Lv40+ content is still viable at 50+ so it stays active much longer then a L25 dungeon that people just farm with Lv50's.
Player: "Still 3 hours to max level, go! Now, where need I go for the next story quest? Hmm, a lv 25 dungeon? Nah, skip it."