seriously... leveling is way to easy... I got a mule to 50 on most job
There's nothing to do in this game at 50...
If you make Leveling quick you need to Give us content that aren't spamable 24/7 to the point that this feels like a freken job se. I Love the Exploration and leveling parties. this game by far has no exploration or exp parties fun.
It's like the easiest game in history for dumb and dumber.
the player's poll is so off... I bet 60% of the players doesn't respond to this because they are inactive but pays for it.
30% of rest doesn't know anything about being all job at 50 and are probably rank 1-20 main job and responding to this poll
10% of players who actually are all 50 doesn't respond to this (pointless Player's poll (How they feel it is at least))
10% votes are the rest of us ;(
The issue is that there isn't enough content, not that leveling is too fast. Make leveling slower with the game as it is now and this is really only a bad thing.
SE don't need to make leveling slower... they need to add more content along the way to 50, capped fights/dungeons every 10 levels and such. yadda yadda yadda, its obv.
that sounds awfully random. we should do a poll on your analysis of the poll.the player's poll is so off... I bet 60% of the players doesn't respond to this because they are inactive but pays for it.
30% of rest doesn't know anything about being all job at 50 and are probably rank 1-20 main job and responding to this poll
10% of players who actually are all 50 doesn't respond to this (pointless Player's poll (How they feel it is at least))
10% votes are the rest of us ;(
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
Yeah, I'm not seeing it. Personally I feel the leveling speed is fine. The level cap is still held at 50 to keep this our end-game for now (with the hope that in time the level cap will be raised to a point where a level 99 mob will not one-shot).the player's poll is so off... I bet 60% of the players doesn't respond to this because they are inactive but pays for it.
30% of rest doesn't know anything about being all job at 50 and are probably rank 1-20 main job and responding to this poll
10% of players who actually are all 50 doesn't respond to this (pointless Player's poll (How they feel it is at least))
10% votes are the rest of us ;(
Add to that the fact that personally, it took me a year to get my first class to 50, and once I learned the ropes, my wife and I burned through the rest of our combat jobs, trying different ways of leveling, and enjoying the new exp routes.
Add to that the leveling speed of crafting and of gathering (I still think gathering is incredibly painful, but rewarding in the end). You have a balanced way of getting materials to equipment as the level-caps are raised.
But, to question the polls because you don't like the numbers, sounds a little paranoid to me.
the player's poll is so off... I bet 60% of the players doesn't respond to this because they are inactive but pays for it.
30% of rest doesn't know anything about being all job at 50 and are probably rank 1-20 main job and responding to this poll
10% of players who actually are all 50 doesn't respond to this (pointless Player's poll (How they feel it is at least))
10% votes are the rest of us ;(
Google translate seems to think this is English, I had to report a bug on that one.
Anyways, you think because the poll disagreed with what you think, it is wrong? Comeon dude. I personally think speed is fine, some people can't play a lot, this speed is good for the casuals. Yes it took a long time to level in FFXI, and it was great sometimes, othertimes it was awful when you can't do endgame because you didn't have all the jobs in the world leveled. I may not be casual, but I think speed is fine.
just let this thread dying. more than half the people the people who play thinks its good. there is no sense crying about it.
Hi All,50% of you thought the pace of leveling was just about right, while 20% felt it was too fast. And then there was the 10% who had more to say on the matter.
For most MMOs, you might expect around 60-70% of players to respond with “too slow”, but as the current leveling speed for FFXIV is intentionally set at a higher pace, I’m fairly satisfied with these results.
Question 4 was for those of you who wished to further express your opinion. (And yes, I did read all of them even if we can’t print them all here!)
The most common response was that the lower levels were too slow, while the higher levels went by too fast. We have no plans to adjust the leveling speed for the current game, but we’ll certainly take these comments into consideration when tweaking the pace for version 2.0.
Good thread Kairyu.
I definitely understand the accelerated EXP Pace currently (and Yoshida-san allowing PL'ing so openly) because there is very little low level content. I think it does do more harm than good, but I'm fine with it; it lets people get to max level faster to play with the rest of the veteran population right now.
However, what really bugs me is Yoshida-san's statement (above) which intimates that he might just keep this absurdly fast EXP Pace for 2.0. At that point I have to ask Yoshida-san:
* What's the point of doing your extensive Redesign of All World Maps for 2.0 then?
If you're going to keep the accelerated EXP Pace (and allow people to get from Level 40 - 50 in a couple days by mindless EXP Chaining (w/ PL help) in Natalan or Zaharak)), why spend so much time redesigning all the zones?
The #1 thing I was most excited for 2.0 was being able to fight and adventure in all your New Zones (even the "Low Level" areas) experiencing a brand new Class / Job (that we hopefully get) with fellow players, at an enjoyable pace.
I'm not asking for super slow EXP (like XI's early days), but this pace of EXP currently really marginalizes a lot of the work you'll be doing for 2.0.
If your art team spends so much time and effort and designs out some beautiful Level 1 - 10 Areas, and you keep the current Fast EXP Pace, they'll get to experience that all of, say, 2 or 3 hours at best. By then, they'll be onto Level 20 Areas (which can be blown through in the matter of a few hours of concentrated playing). Etc.
I hope Yoshida-san reconsiders and slows down the EXP gain rate *slightly* - but ONLY if he delivers on the promise of memorable (landmark-laden) areas for all levels, and has interesting content through all level ranges.
Speaking as someone who came back with the Welcome Back Campaign and the promise of Legacy as well as someone who experienced the Alpha/Beta game...I'd say the leveling is just fine. It's long enough for a new player to get oriented (Assuming they don't just PL) and short enough that people who've already climbed to 50 a couple times won't loose their minds doing it again.
I made 50 in two weeks playing about 6 hours a day because I played before. I think people need to step back and realize two things:
- Making a ridiculous grind is gonna alienate some newbies which is something this game does not need. It was bad enough fresh starting in FFXI eight years ago.
- This is lvl 50, traditional cap is lvl 99 or 100. There's gonna be plenty of grind POST 50 for everyone.
PS: I didn't have time to look through 15 pages of whining and this is strictly from my perspective.
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